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How many copies did Increlution sell?

Estimated copies sold
≈ 31k–51k
$34k–$92k after Steam's cut $62k–$141k before Steam's cut
from 1k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Increlution and predicted how it would do from its 8 similar games. Every figure here, including Increlution's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 961–2k
best case 1.2M (Loop Hero)
Games like Increlution

A typical game among these

≈ 961–2k copies

≈ $1k–$12k after Steam's cut

from ~37 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

1 of the 8 similar games is a hit.

Best case: Loop Hero at ≈ 907k–1.5M copies, ≈ $3.7M–$10.1M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
The games that made it here had under 15k reviews in their first month.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Idler (7 of 8) and Rogue-lite (5 of 8).
The winners
Winners here lead with Tactical + Rogue-like, priced around $15. The breakout hits carry Tactical + Pixel Graphics + Deckbuilding; a typical game here doesn't.
When they shipped
Only 2 of the 8 similar games shipped in the last two years. That says more about which games were found than about the market.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

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2022
Est. copies
≈ 22k–36k
24x vs typical
SteamSpy 100k–200k
Est. revenue
$49k–$131k after Steam's cut $89k–$202k before Steam's cut
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896 reviews
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IdlerExploration
Border Dungeon 边境地牢
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Est. copies
≈ 918–1k
SteamSpy under 20k
Est. revenue
$2k–$4k after Steam's cut $3k–$6k before Steam's cut
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CasualRPG
Loop Hero
2021
Est. copies
≈ 907k–1.5M
988x vs typical
SteamSpy 1M–2M
Est. revenue
$3.7M–$10.1M after Steam's cut $6.8M–$15.5M before Steam's cut
$14.99
37k reviews
Very Positive
TacticalRogue-like
Hero Park
2021
Est. copies
≈ 1k–2k
SteamSpy under 20k
Est. revenue
$4k–$11k after Steam's cut $8k–$18k before Steam's cut
$12.99
48 reviews
Mixed
Click Legends
2019
Est. copies
≈ 1k–2k
SteamSpy under 20k
Est. revenue
$877–$2k after Steam's cut $2k–$4k before Steam's cut
$2.99
37 reviews
Mixed
ClickerIdler
Starcremental
2024
Est. copies
≈ 546–887
SteamSpy under 20k
Est. revenue
$449–$1k after Steam's cut $816–$2k before Steam's cut
$2.99
22 reviews
Mixed
IdlerTime Management
中国战疫
2022
Est. copies
≈ 2k–3k
1.9x vs typical
SteamSpy under 20k
Est. revenue
$8k–$22k after Steam's cut $15k–$35k before Steam's cut
$16.99
72 reviews
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Outbreak SimMedical Sim
Last Second
2022
Est. copies
≈ 25–40
SteamSpy under 20k
Est. revenue
$20–$55 after Steam's cut $37–$84 before Steam's cut
$2.99
1 reviews
1 user reviews
CasualRogue-lite

Sizing up your own game? See how many copies games in its genre usually sell before you build it.