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How many copies did Starcremental sell?

Estimated copies sold
≈ 546–887
$449–$1k after Steam's cut $816–$2k before Steam's cut
from 22 reviews (Mixed)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Starcremental and predicted how it would do from its 8 similar games. Every figure here, including Starcremental's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 1k–2k
best case 1.2M (Loop Hero)
Games like Starcremental

A typical game among these

≈ 1k–2k copies

≈ $2k–$10k after Steam's cut

from ~43 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

2 of the 8 similar games are hits.

Best case: Loop Hero at ≈ 907k–1.5M copies, ≈ $3.7M–$10.1M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
The games that made it here had under 15k reviews in their first month.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Idler (7 of 8) and Rogue-lite (5 of 8).
The winners
Winners here lead with Rogue-lite, priced around $8. The breakout hits carry Rogue-lite + Indie; a typical game here doesn't.
When they shipped
Only 1 of the 8 similar games shipped in the last two years. That says more about which games were found than about the market.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Last Second
2022
Est. copies
≈ 25–40
too small to compare
SteamSpy under 20k
Est. revenue
$20–$55 after Steam's cut $37–$84 before Steam's cut
$2.99
1 reviews
1 user reviews
CasualRogue-lite
Hero Park
2021
Est. copies
≈ 1k–2k
SteamSpy under 20k
Est. revenue
$4k–$11k after Steam's cut $8k–$18k before Steam's cut
$12.99
48 reviews
Mixed
Border Dungeon 边境地牢
2024
Est. copies
≈ 918–1k
SteamSpy under 20k
Est. revenue
$2k–$4k after Steam's cut $3k–$6k before Steam's cut
$5.99
37 reviews
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CasualRPG
懒人修仙传2
2022
Est. copies
≈ 22k–36k
21x vs typical
SteamSpy 100k–200k
Est. revenue
$49k–$131k after Steam's cut $89k–$202k before Steam's cut
$7.99
896 reviews
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IdlerExploration
中国战疫
2022
Est. copies
≈ 2k–3k
1.7x vs typical
SteamSpy under 20k
Est. revenue
$8k–$22k after Steam's cut $15k–$35k before Steam's cut
$16.99
72 reviews
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Outbreak SimMedical Sim
Increlution
2021
Est. copies
≈ 31k–51k
30x vs typical
SteamSpy 100k–200k
Est. revenue
$34k–$92k after Steam's cut $62k–$141k before Steam's cut
$3.99
1k reviews
Very Positive
IdlerTime Management
Click Legends
2019
Est. copies
≈ 1k–2k
SteamSpy under 20k
Est. revenue
$877–$2k after Steam's cut $2k–$4k before Steam's cut
$2.99
37 reviews
Mixed
ClickerIdler
Loop Hero
2021
Est. copies
≈ 907k–1.5M
861x vs typical
SteamSpy 1M–2M
Est. revenue
$3.7M–$10.1M after Steam's cut $6.8M–$15.5M before Steam's cut
$14.99
37k reviews
Very Positive
TacticalRogue-like

Sizing up your own game? See how many copies games in its genre usually sell before you build it.