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wishvane

How many copies did Sumotori Dreams Classic sell?

Estimated copies sold
≈ 7k–12k
$10k–$27k after Steam's cut $18k–$42k before the cut
from 298 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Sumotori Dreams Classic out and predicted the genre from its 8 similar games. Every figure here, including Sumotori Dreams Classic's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 109k–384k
best case 712k (Undisputed)
The Sports genre

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 109k–384k copies
≈ $783k–$1.9M after Steam's cut
from ~8k reviews
Best case
≈ 542k–881k copies
Undisputed · ≈ $7.5M–$20.0M after Steam's cut
The genre you'd be entering
The launch
The games that made it here had roughly 161 to 16k reviews in their first month.
Your set
Your set clusters on Sports (7 of 8) and Fighting (4 of 8).
The winners
Winners here lead with 3D Fighter + Third Person, priced around $50.
The era
The games you compared span 2015 to 2024, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

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Sizing up your own game? See what its genre can realistically do before you build it.