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How many copies did Wrestling Empire sell?

Estimated copies sold
≈ 77k–125k
$423k–$1.1M after Steam's cut $770k–$1.8M before the cut
from 3k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Wrestling Empire out and predicted the genre from its 8 similar games. Every figure here, including Wrestling Empire's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 147k–149k
best case 313k (WWE 2K22)

All 8 of your similar games are hits. A healthy genre for a game like yours.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 147k–149k copies
≈ $1.7M after Steam's cut
from ~3k reviews
Best case
≈ 238k–388k copies
WWE 2K22
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Simulation (8 of 8) and Sports (8 of 8).
The winners
Winners here lead with Sports + Simulation, priced around $60. The breakout hits carry PvP + Co-op; a typical game here doesn't.
The era
The games you compared span 2016 to 2025, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

WWE 2K23
2023
Est. copies
≈ 183k–298k
2.3x vs typical
SteamSpy 200k–500k
Est. revenue
Free
Free
8k reviews
Mostly Positive
SportsSimulation
WWE 2K20
2019
Est. copies
≈ 168k–273k
1.8x vs typical
SteamSpy 500k–1M
Est. revenue
Free
Free
6k reviews
Mixed
SportsSimulation
WWE 2K24
2024
Est. copies
≈ 190k–309k
2.4x vs typical
SteamSpy 200k–500k
Est. revenue
Free
Free
8k reviews
Mostly Positive
SportsSimulation
WWE 2K16
2016
Est. copies
≈ 111k–181k
SteamSpy 500k–1M
Est. revenue
Free
Free
3k reviews
Mixed
SportsFighting
WWE 2K22
2022
Est. copies
≈ 238k–388k
3.0x vs typical
SteamSpy 200k–500k
Est. revenue
Free
Free
10k reviews
Mostly Positive
SimulationSports
WWE 2K25
2025
Est. copies
≈ 158k–256k
2.0x vs typical
SteamSpy 50k–100k
Est. revenue
$2.6M–$7.0M after Steam's cut $4.7M–$10.8M before the cut
$59.99
7k reviews
Mixed
SimulationSports
Fire Pro Wrestling World
2017
Est. copies
≈ 114k–186k
SteamSpy 200k–500k
Est. revenue
$942k–$2.5M after Steam's cut $1.7M–$3.9M before the cut
$29.99
3k reviews
Very Positive
SimulationSports
WWE 2K19
2018
Est. copies
≈ 113k–184k
SteamSpy 100k–200k
Est. revenue
Free
Free
4k reviews
Mostly Positive
SportsWrestling

Sizing up your own game? See what its genre can realistically do before you build it.