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How many copies did Hyperglide sell?

Estimated copies sold
≈ 992–2k
$1k–$4k after Steam's cut $2k–$6k before Steam's cut
from 40 reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Hyperglide and predicted how it would do from its 8 similar games. Every figure here, including Hyperglide's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 76k–602k
best case 1.2M (X4: Foundations)
Games like Hyperglide

A typical game among these

≈ 76k–602k copies

≈ $591k–$7.1M after Steam's cut

from ~8k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: X4: Foundations at ≈ 920k–1.5M copies, ≈ $12.7M–$34.0M after Steam's cut.

What their first month looked like
About half the games that made it here had over 562 reviews in their first month; the range was 460 to 5k.
The genre you'd be entering
These games
The similar games share Flight (7 of 8) and Sandbox (5 of 8).
The winners
Winners here lead with Space Sim + Simulation, priced around $50.
When they shipped
The similar games span 2016 to 2024, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

X4: Foundations
2018
Est. copies
≈ 920k–1.5M
3.6x vs typical
SteamSpy 1M–2M
Est. revenue
$12.7M–$34.0M after Steam's cut $23.0M–$52.3M before Steam's cut
$49.99
30k reviews
Mostly Positive
Space SimSimulation
SpaceEngine
2019
Est. copies
≈ 480k–779k
2.0x vs typical
SteamSpy 500k–1M
Est. revenue
$4.0M–$10.6M after Steam's cut $7.2M–$16.4M before Steam's cut
$29.99
17k reviews
Overwhelmingly Positive
Early AccessOpen World
Flyout
2023
Est. copies
≈ 57k–93k
SteamSpy 50k–100k
Est. revenue
$313k–$842k after Steam's cut $569k–$1.3M before Steam's cut
$19.99
2k reviews
Very Positive
SimulationSandbox
Superflight
2017
Est. copies
≈ 399k–648k
SteamSpy 500k–1M
Est. revenue
$328k–$881k after Steam's cut $596k–$1.4M before Steam's cut
$2.99
12k reviews
Overwhelmingly Positive
FlightIndie
Planet Nomads
2019
Est. copies
≈ 59k–95k
SteamSpy 100k–200k
Est. revenue
Free
Free
2k reviews
Mixed
Sci-fiProcedural Generation
Mini Airways - ATC simulator
2024
Est. copies
≈ 40k–64k
SteamSpy 50k–100k
Est. revenue
$109k–$293k after Steam's cut $198k–$450k before Steam's cut
$9.99
2k reviews
Very Positive
SimulationStrategy
《蜀山:初章》买断版
2022
Est. copies
≈ 148k–241k
SteamSpy 200k–500k
Est. revenue
$1.0M–$2.7M after Steam's cut $1.9M–$4.2M before Steam's cut
$24.99
6k reviews
Mostly Positive
Massively MultiplayerOpen World
Transport Fever
2016
Est. copies
≈ 452k–734k
SteamSpy 1M–2M
Est. revenue
$3.7M–$10.0M after Steam's cut $6.8M–$15.4M before Steam's cut
$29.99
11k reviews
Very Positive
FlightCity Builder

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