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How many copies did Interregnum Chronicles: Signal sell?

Estimated copies sold
≈ 918–1k
$3k–$7k after Steam's cut $5k–$10k before Steam's cut
from 37 reviews (Mixed)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Interregnum Chronicles: Signal and predicted how it would do from its 8 similar games. Every figure here, including Interregnum Chronicles: Signal's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 2k–4k
best case 243k (THE LONGING)
Games like Interregnum Chronicles: Signal

A typical game among these

≈ 2k–4k copies

≈ $4k–$8k after Steam's cut

from ~94 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

1 of the 8 similar games is a hit.

Best case: THE LONGING at ≈ 185k–301k copies, ≈ $764k–$2.1M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 33 reviews in their first month; the range was 3 to 761.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Walking Simulator (6 of 8) and First-Person (4 of 8).
The winners
Winners here lead with Point & Click + Walking Simulator, priced around $15. The breakout hits carry Point & Click + Choose Your Own Adventure + 2D; a typical game here doesn't.
When they shipped
4 of the 8 similar games shipped in the last two years, so this genre is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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AdventureFirst-Person
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IndieSimulation
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SimulationAction-Adventure
THE LONGING
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80x vs typical
SteamSpy 200k–500k
Est. revenue
$764k–$2.1M after Steam's cut $1.4M–$3.2M before Steam's cut
$14.99
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Very Positive
Point & ClickWalking Simulator
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≈ 719–1k
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ExplorationRunner
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≈ 322–524
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AdventureFirst-Person
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1.7x vs typical
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HorrorAtmospheric
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≈ 2k–3k
SteamSpy under 20k
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$4k–$10k after Steam's cut $7k–$15k before Steam's cut
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67 reviews
Mixed

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