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How many copies did NARGUL - Humans are among us sell?

Estimated copies sold
≈ 298–484
$983–$3k after Steam's cut $2k–$4k before Steam's cut
from 12 reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid NARGUL - Humans are among us and predicted how it would do from its 8 similar games. Every figure here, including NARGUL - Humans are among us's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 279k–1.1M
best case 3.4M (Half-Life: Alyx)
Games like NARGUL - Humans are among us

A typical game among these

≈ 279k–1.1M copies

≈ $2.2M–$11.1M after Steam's cut

from ~11k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

No genre covers most of these similar games. The closest is First-Person (4 of 8), so its genre is hard to place.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Half-Life: Alyx at ≈ 2.6M–4.3M copies, ≈ $43.2M–$116.1M after Steam's cut.

What their first month looked like
About half the games that made it here had over 9k reviews in their first month; the range was 3k to 27k.
The genre you'd be entering
These games
The similar games share First-Person (4 of 8) and Exploration (3 of 8).
The winners
Winners here lead with VR + FPS, priced around $60.
When they shipped
The similar games span 2004 to 2024, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Project Wingman
2020
Est. copies
≈ 556k–904k
2.0x vs typical
SteamSpy 500k–1M
Est. revenue
$3.8M–$10.3M after Steam's cut $6.9M–$15.8M before Steam's cut
$24.99
22k reviews
Very Positive
FlightAction
Half-Life: Alyx
2020
Est. copies
≈ 2.6M–4.3M
9.5x vs typical
SteamSpy 2M–5M
Est. revenue
$43.2M–$116.1M after Steam's cut $78.5M–$178.5M before Steam's cut
$59.99
106k reviews
Overwhelmingly Positive
VRFPS
Obduction
2016
Est. copies
≈ 166k–270k
SteamSpy 200k–500k
Est. revenue
$1.4M–$3.7M after Steam's cut $2.5M–$5.7M before Steam's cut
$29.99
4k reviews
Mostly Positive
AdventurePuzzle
Job Simulator
2016
Est. copies
≈ 228k–370k
SteamSpy 200k–500k
Est. revenue
$1.3M–$3.4M after Steam's cut $2.3M–$5.2M before Steam's cut
$19.99
5k reviews
Very Positive
Horizon Forbidden West™ Complete Edition
2024
Est. copies
≈ 759k–1.2M
2.8x vs typical
SteamSpy 1M–2M
Est. revenue
$12.5M–$33.6M after Steam's cut $22.8M–$51.8M before Steam's cut
$59.99
31k reviews
Very Positive
Open WorldSingleplayer
STAR WARS™ Jedi Knight II - Jedi Outcast™
2009
Est. copies
≈ 314k–510k
SteamSpy 500k–1M
Est. revenue
$863k–$2.3M after Steam's cut $1.6M–$3.6M before Steam's cut
$9.99
5k reviews
Very Positive
ActionClassic
Half-Life: Source
2004
Est. copies
≈ 1.1M–1.7M
1.5x vs typical
SteamSpy 2M–5M
Est. revenue
$2.9M–$7.8M after Steam's cut $5.3M–$12.0M before Steam's cut
$9.99
17k reviews
Mixed
FPSAction
Tacoma
2017
Est. copies
≈ 166k–269k
SteamSpy 200k–500k
Est. revenue
$911k–$2.5M after Steam's cut $1.7M–$3.8M before Steam's cut
$19.99
5k reviews
Very Positive

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