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How many copies did Pillars Of Protection sell?

Estimated copies sold
≈ 25–40
$20–$55 after Steam's cut $37–$84 before Steam's cut
from 1 review (1 user reviews)
Only 1 review so far, so that range swings on one or two people. Read it as a hint, not a measurement.

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Pillars Of Protection and predicted how it would do from its 8 similar games. Every figure here, including Pillars Of Protection's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 745k–1.4M
best case 13.1M (7 Days to Die)
Games like Pillars Of Protection

A typical game among these

≈ 745k–1.4M copies

≈ $4.0M–$9.3M after Steam's cut

from ~19k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: 7 Days to Die at ≈ 9.9M–16.2M copies, ≈ $123.1M–$331.0M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 9k reviews in their first month; the range was 6k to 327k.
The genre you'd be entering
These games
The similar games share Base-Building (6 of 8) and Survival (6 of 8).
The winners
Winners here lead with Survival + Zombies, priced around $45. The breakout hits carry Open World Survival Craft + Post-apocalyptic + Voxel; a typical game here doesn't.
When they shipped
The similar games span 2011 to 2025, and 2 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Kingdom: New Lands
2016
Est. copies
≈ 516k–839k
SteamSpy 1M–2M
Est. revenue
$2.1M–$5.7M after Steam's cut $3.9M–$8.8M before Steam's cut
$14.99
12k reviews
Very Positive
Craft The World
2014
Est. copies
≈ 961k–1.6M
SteamSpy 500k–1M
Est. revenue
$5.0M–$13.5M after Steam's cut $9.1M–$20.8M before Steam's cut
$18.99
17k reviews
Very Positive
DwarfColony Sim
The Riftbreaker
2021
Est. copies
≈ 619k–1.0M
SteamSpy 1M–2M
Est. revenue
$5.1M–$13.7M after Steam's cut $9.3M–$21.1M before Steam's cut
$29.99
25k reviews
Very Positive
Base-BuildingTower Defense
Dungeon Defenders
2011
Est. copies
≈ 1.2M–2.0M
SteamSpy 2M–5M
Est. revenue
$5.0M–$13.3M after Steam's cut $9.0M–$20.5M before Steam's cut
$14.99
19k reviews
Very Positive
MultiplayerOnline Co-Op
Mindustry
2019
Est. copies
≈ 813k–1.3M
SteamSpy 1M–2M
Est. revenue
$2.2M–$6.0M after Steam's cut $4.1M–$9.2M before Steam's cut
$9.99
28k reviews
Overwhelmingly Positive
Base-BuildingResource Management
Age of Darkness: Final Stand
2025
Est. copies
≈ 264k–430k
SteamSpy 200k–500k
Est. revenue
$2.0M–$5.5M after Steam's cut $3.7M–$8.4M before Steam's cut
$27.99
11k reviews
Mostly Positive
Tower DefenseAction RTS
They Are Billions
2019
Est. copies
≈ 1.5M–2.4M
2.7x vs typical
SteamSpy 2M–5M
Est. revenue
$12.2M–$32.9M after Steam's cut $22.2M–$50.6M before Steam's cut
$29.99
52k reviews
Very Positive
Base-BuildingColony Sim
7 Days to Die
2024
Est. copies
≈ 9.9M–16.2M
21x vs typical
SteamSpy 10M–20M
Est. revenue
$123.1M–$331.0M after Steam's cut $223.8M–$509.2M before Steam's cut
$44.99
401k reviews
Very Positive
SurvivalZombies

Sizing up your own game? See how many copies games in its genre usually sell before you build it.