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How many copies did News Tower sell?

Estimated copies sold
≈ 113k–184k
$780k–$2.1M after Steam's cut $1.4M–$3.2M before the cut
from 5k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left News Tower out and predicted the genre from its 8 similar games. Every figure here, including News Tower's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 9.3M–13.2M
best case 20.7M (Sid Meier’s Civilization® VI)
Games like News Tower

The middle of these games

≈ 9.3M–13.2M copies

≈ $97.2M–$217.7M after Steam's cut

from ~240k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Sid Meier’s Civilization® VI at ≈ 15.8M–25.6M copies, ≈ $259.9M–$698.7M after Steam's cut.

The genre you'd be entering
Your set
Your set clusters on Simulation (5 of 8) and Management (4 of 8).
The winners
Winners here lead with Turn-Based Strategy + Historical, priced around $60.
The era
The games you compared span 2013 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Oxygen Not Included
2019
Est. copies
≈ 4.1M–6.7M
SteamSpy 2M–5M
Est. revenue
$28.4M–$76.4M after Steam's cut $51.7M–$117.5M before the cut
$24.99
144k reviews
Overwhelmingly Positive
Colony SimBase-Building
Factorio
2020
Est. copies
≈ 5.8M–9.4M
SteamSpy 5M–10M
Est. revenue
$56.0M–$150.4M after Steam's cut $101.7M–$231.4M before the cut
$35.00
234k reviews
Overwhelmingly Positive
AutomationBase-Building
RimWorld
2018
Est. copies
≈ 7.5M–12.2M
SteamSpy 5M–10M
Est. revenue
$72.0M–$193.5M after Steam's cut $130.8M–$297.7M before the cut
$34.99
246k reviews
Overwhelmingly Positive
Colony SimBase-Building
Sid Meier’s Civilization® VI
2016
Est. copies
≈ 15.8M–25.6M
1.6x vs typical
SteamSpy 10M–20M
Est. revenue
$259.9M–$698.7M after Steam's cut $472.5M–$1074.9M before the cut
$59.99
379k reviews
Very Positive
StrategyTurn-Based Strategy
Schedule I
2025
Est. copies
≈ 7.8M–12.7M
SteamSpy 10M–20M
Est. revenue
$43.0M–$115.7M after Steam's cut $78.3M–$178.0M before the cut
$19.99
316k reviews
Overwhelmingly Positive
Stellaris
2016
Est. copies
≈ 8.2M–13.3M
SteamSpy 2M–5M
Est. revenue
$112.7M–$303.1M after Steam's cut $205.0M–$466.3M before the cut
$49.99
197k reviews
Very Positive
Cities: Skylines
2015
Est. copies
≈ 14.3M–23.2M
SteamSpy 10M–20M
Est. revenue
$117.6M–$316.2M after Steam's cut $213.8M–$486.4M before the cut
$29.99
292k reviews
Very Positive
Europa Universalis IV
2013
Est. copies
≈ 8.7M–14.1M
SteamSpy 5M–10M
Est. revenue
$119.3M–$320.8M after Steam's cut $216.9M–$493.5M before the cut
$49.99
137k reviews
Very Positive
Grand StrategyStrategy

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