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How many copies did Influence, Inc. sell?

Estimated copies sold
≈ 471–766
$2k–$4k after Steam's cut $3k–$6k before Steam's cut
from 19 reviews (Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Influence, Inc. and predicted how it would do from its 8 similar games. Every figure here, including Influence, Inc.'s, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 586–912
best case 93k (CHANGE: A Homeless Survival Experience)
Games like Influence, Inc.

A typical game among these

≈ 586–912 copies

≈ $2k–$5k after Steam's cut

from ~20 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

2 of the 8 similar games are hits.

These similar games lean toward the genre's biggest winners; the typical figure comes from its ordinary successes.

Best case: CHANGE: A Homeless Survival Experience at ≈ 71k–116k copies, ≈ $391k–$1.1M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 97 reviews in their first month; the range was 1 to 714.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Time Management (7 of 8) and Political (4 of 8).
The winners
Winners here lead with Time Management, priced around $17. The breakout hits carry Political; a typical game here doesn't.
When they shipped
Only 1 of the 8 similar games shipped in the last two years. That says more about which games were found than about the market.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

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Est. copies
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38x vs typical
SteamSpy 100k–200k
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Time ManagementPolitics
Spud Customs
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Est. copies
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$1k–$3k after Steam's cut $2k–$5k before Steam's cut
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SimulationChoices Matter
Hero Among Us
2021
Est. copies
≈ 496–806
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Est. revenue
$1k–$4k after Steam's cut $2k–$6k before Steam's cut
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StrategyManagement
Welcome to Goodland
2023
Est. copies
≈ 893–1k
1.8x vs typical
SteamSpy under 20k
Est. revenue
$4k–$11k after Steam's cut $8k–$17k before Steam's cut
$16.99
36 reviews
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Choose Your Own AdventureTime Management
Mind Scanners
2021
Est. copies
≈ 37k–60k
74x vs typical
SteamSpy under 20k
Est. revenue
$171k–$460k after Steam's cut $311k–$708k before Steam's cut
$16.99
1k reviews
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Time ManagementDystopian
For the People
2020
Est. copies
≈ 20k–33k
41x vs typical
SteamSpy under 20k
Est. revenue
$95k–$255k after Steam's cut $173k–$393k before Steam's cut
$16.99
819 reviews
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Choose Your Own AdventureVisual Novel
CHANGE: A Homeless Survival Experience
2020
Est. copies
≈ 71k–116k
143x vs typical
SteamSpy 20k–50k
Est. revenue
$391k–$1.1M after Steam's cut $711k–$1.6M before Steam's cut
$19.99
3k reviews
Very Positive
Choose Your Own AdventureTime Management
The Political Machine 2020
2020
Est. copies
≈ 18k–30k
37x vs typical
SteamSpy 100k–200k
Est. revenue
Free
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738 reviews
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Time ManagementPvP

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