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wishvane

How many copies did Influence, Inc. sell?

Estimated copies sold
≈ 456–741
$2k–$4k after Steam's cut $3k–$6k before the cut
from 19 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Influence, Inc. out and predicted the genre from its 8 similar games. Every figure here, including Influence, Inc.'s, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 578–893
best case 98k (CHANGE: A Homeless Survival Experience)
The Time Management genre

2 of your 8 similar games are hits. A niche genre: plan for a small audience.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 578–893 copies
≈ $2k–$5k after Steam's cut
from ~20 reviews
Best case
≈ 75k–121k copies
CHANGE: A Homeless Survival Experience · ≈ $410k–$1.1M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Time Management (7 of 8) and Political (4 of 8).
The winners
Winners here lead with Time Management, priced around $17. The breakout hits carry Political; a typical game here doesn't.
The era
Only 1 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Not For Broadcast: Prologue
2019
Est. copies
≈ 22k–36k
38x vs typical
SteamSpy 100k–200k
Est. revenue
Free
Free
766 reviews
Very Positive
Time ManagementPolitics
Spud Customs
2024
Est. copies
≈ 384–624
SteamSpy under 20k
Est. revenue
$1k–$3k after Steam's cut $2k–$4k before the cut
$9.99
16 reviews
Positive
SimulationChoices Matter
Hero Among Us
2021
Est. copies
≈ 496–806
SteamSpy under 20k
Est. revenue
$1k–$4k after Steam's cut $2k–$6k before the cut
$9.99
20 reviews
Mostly Positive
StrategyManagement
Welcome to Goodland
2023
Est. copies
≈ 864–1k
1.8x vs typical
SteamSpy under 20k
Est. revenue
$4k–$11k after Steam's cut $7k–$17k before the cut
$16.99
36 reviews
Mostly Positive
Choose Your Own AdventureTime Management
Mind Scanners
2021
Est. copies
≈ 36k–58k
72x vs typical
SteamSpy under 20k
Est. revenue
$167k–$448k after Steam's cut $303k–$689k before the cut
$16.99
1k reviews
Mostly Positive
Time ManagementDystopian
For the People
2020
Est. copies
≈ 21k–35k
40x vs typical
SteamSpy under 20k
Est. revenue
$99k–$267k after Steam's cut $181k–$411k before the cut
$16.99
806 reviews
Mostly Positive
Choose Your Own AdventureVisual Novel
CHANGE: A Homeless Survival Experience
2020
Est. copies
≈ 75k–121k
141x vs typical
SteamSpy 20k–50k
Est. revenue
$410k–$1.1M after Steam's cut $745k–$1.7M before the cut
$19.99
3k reviews
Very Positive
Choose Your Own AdventureTime Management
The Political Machine 2020
2020
Est. copies
≈ 20k–32k
37x vs typical
SteamSpy 100k–200k
Est. revenue
Free
Free
742 reviews
Very Positive
Time ManagementPvP

Sizing up your own game? See what its genre can realistically do before you build it.