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How many copies did Hero Among Us sell?

Estimated copies sold
≈ 496–806
$1k–$4k after Steam's cut $2k–$6k before Steam's cut
from 20 reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Hero Among Us and predicted how it would do from its 8 similar games. Every figure here, including Hero Among Us's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 175k–261k
best case 1.8M (Stronghold Crusader HD (2012))
Games like Hero Among Us

A typical game among these

≈ 175k–261k copies

≈ $2.0M–$2.8M after Steam's cut

from ~6k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Stronghold Crusader HD (2012) at ≈ 1.3M–2.2M copies, ≈ $3.7M–$9.9M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 2k reviews in their first month; the range was 678 to 8k.
The genre you'd be entering
These games
The similar games share Real Time Tactics (6 of 8) and Building (4 of 8).
The winners
Winners here lead with Villain Protagonist + Base-Building, priced around $30. The breakout hits carry Base-Building + Simulation; a typical game here doesn't.
When they shipped
The similar games span 2009 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Total Conflict: Resistance
2023
Est. copies
≈ 133k–216k
SteamSpy 100k–200k
Est. revenue
$1.1M–$3.0M after Steam's cut $2.0M–$4.5M before Steam's cut
$29.99
5k reviews
Mostly Positive
Early AccessFPS
Dungeons 3
2017
Est. copies
≈ 644k–1.0M
3.4x vs typical
SteamSpy 1M–2M
Est. revenue
$5.3M–$14.3M after Steam's cut $9.7M–$22.0M before Steam's cut
$29.99
19k reviews
Very Positive
StrategyVillain Protagonist
Last Train Home
2023
Est. copies
≈ 138k–224k
SteamSpy 100k–200k
Est. revenue
$1.5M–$4.1M after Steam's cut $2.8M–$6.3M before Steam's cut
$39.99
6k reviews
Very Positive
StrategyReal Time Tactics
Stronghold 2: Steam Edition
2017
Est. copies
≈ 199k–323k
SteamSpy 500k–1M
Est. revenue
$819k–$2.2M after Steam's cut $1.5M–$3.4M before Steam's cut
$14.99
6k reviews
Very Positive
City BuilderReal Time Tactics
The Stronghold Collection
2009
Est. copies
≈ 364k–592k
SteamSpy 200k–500k
Est. revenue
$2.5M–$6.7M after Steam's cut $4.6M–$10.4M before Steam's cut
$24.99
6k reviews
Very Positive
City BuilderReal Time Tactics
Stronghold Crusader HD (2012)
2013
Est. copies
≈ 1.3M–2.2M
3.8x vs typical
SteamSpy 1M–2M
Est. revenue
$3.7M–$9.9M after Steam's cut $6.7M–$15.2M before Steam's cut
$9.99
21k reviews
Overwhelmingly Positive
MilitaryCity Builder
Dune: Spice Wars
2023
Est. copies
≈ 337k–548k
2.4x vs typical
SteamSpy 1M–2M
Est. revenue
$3.2M–$8.7M after Steam's cut $5.9M–$13.4M before Steam's cut
$34.99
14k reviews
Mostly Positive
ManagementSingleplayer
Stronghold: Warlords
2021
Est. copies
≈ 132k–215k
SteamSpy 200k–500k
Est. revenue
$1.5M–$3.9M after Steam's cut $2.6M–$6.0M before Steam's cut
$39.99
5k reviews
Mixed
City BuilderReal Time Tactics

Sizing up your own game? See how many copies games in its genre usually sell before you build it.