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How many copies did Blade Runner: Enhanced Edition sell?

Estimated copies sold
≈ 16k–26k
$45k–$120k after Steam's cut $81k–$185k before Steam's cut
from 657 reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Blade Runner: Enhanced Edition and predicted how it would do from its 8 similar games. Every figure here, including Blade Runner: Enhanced Edition's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 92k–207k
best case 8.6M (Detroit: Become Human)
Games like Blade Runner: Enhanced Edition

A typical game among these

≈ 92k–207k copies

≈ $477k–$1.8M after Steam's cut

from ~4k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Detroit: Become Human at ≈ 6.6M–10.7M copies, ≈ $72.1M–$193.9M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 946 reviews in their first month; the range was 269 to 8k.
The genre you'd be entering
These games
The similar games share Choices Matter (5 of 8) and Story Rich (4 of 8).
The winners
Winners here lead with Choices Matter + Story Rich, priced around $40. The breakout hits carry Futuristic + Multiple Endings + Emotional; a typical game here doesn't.
When they shipped
The similar games span 2014 to 2024, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Minds Beneath Us
2024
Est. copies
≈ 159k–259k
1.5x vs typical
SteamSpy 200k–500k
Est. revenue
$876k–$2.4M after Steam's cut $1.6M–$3.6M before Steam's cut
$19.99
6k reviews
Overwhelmingly Positive
CinematicAtmospheric
SUPERHOT VR
2017
Est. copies
≈ 334k–543k
2.3x vs typical
SteamSpy 1M–2M
Est. revenue
$2.3M–$6.2M after Steam's cut $4.2M–$9.5M before Steam's cut
$24.99
10k reviews
Very Positive
VRShooter
Tesla Effect: A Tex Murphy Adventure
2014
Est. copies
≈ 74k–121k
SteamSpy 200k–500k
Est. revenue
$408k–$1.1M after Steam's cut $742k–$1.7M before Steam's cut
$19.99
1k reviews
Very Positive
FMVAdventure
Detroit: Become Human
2020
Est. copies
≈ 6.6M–10.7M
62x vs typical
SteamSpy 2M–5M
Est. revenue
$72.1M–$193.9M after Steam's cut $131.1M–$298.3M before Steam's cut
$39.99
264k reviews
Overwhelmingly Positive
Choices MatterStory Rich
The Uncertain: Light At The End
2020
Est. copies
≈ 31k–50k
SteamSpy 200k–500k
Est. revenue
$84k–$227k after Steam's cut $153k–$349k before Steam's cut
$9.99
1k reviews
Mixed
CinematicChoices Matter
Subsurface Circular
2017
Est. copies
≈ 67k–108k
SteamSpy 200k–500k
Est. revenue
$110k–$295k after Steam's cut $200k–$454k before Steam's cut
$5.99
2k reviews
Very Positive
Visual NovelInvestigation
Dreamfall Chapters
2017
Est. copies
≈ 156k–254k
SteamSpy 500k–1M
Est. revenue
$1.1M–$2.9M after Steam's cut $1.9M–$4.4M before Steam's cut
$24.99
5k reviews
Very Positive
AdventureStory Rich
American Arcadia
2023
Est. copies
≈ 106k–173k
SteamSpy 200k–500k
Est. revenue
$584k–$1.6M after Steam's cut $1.1M–$2.4M before Steam's cut
$19.99
4k reviews
Very Positive
SingleplayerPoint & Click

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