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wishvane

How many copies did Survive The Hill sell?

Estimated copies sold
≈ 2k–3k
$9k–$24k after Steam's cut $17k–$38k before the cut
from 69 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Survive The Hill out and predicted the genre from its 8 similar games. Every figure here, including Survive The Hill's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.7M–2.3M
best case 4.9M (Escape the Backrooms)

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 1.7M–2.3M copies
≈ $3.8M–$13.6M after Steam's cut
from ~45k reviews
Best case
≈ 3.7M–6.1M copies
Escape the Backrooms · ≈ $10.3M–$27.6M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Horror (7 of 8) and Co-op (6 of 8).
The winners
Winners here lead with Horror + Psychological Horror, priced around $10. The breakout hits carry Escape Room + First-Person + Psychological Horror; a typical game here doesn't.
The era
The games you compared span 2013 to 2025, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Notes of Soul
2019
Est. copies
≈ 481k–782k
too small to compare
SteamSpy 500k–1M
Est. revenue
$4.0M–$10.7M after Steam's cut $7.2M–$16.4M before the cut
$29.99
17k reviews
Mostly Positive
HorrorMassively Multiplayer
Resident Evil 6
2013
Est. copies
≈ 3.6M–5.9M
1.5x vs typical
SteamSpy 2M–5M
Est. revenue
$19.9M–$53.4M after Steam's cut $36.1M–$82.2M before the cut
$19.99
69k reviews
Mostly Positive
ZombiesAction
UNO
2017
Est. copies
≈ 1.9M–3.0M
SteamSpy 2M–5M
Est. revenue
$5.1M–$13.7M after Steam's cut $9.3M–$21.1M before the cut
$9.99
54k reviews
Mostly Positive
Card GameMultiplayer
Pacify
2019
Est. copies
≈ 1.2M–2.0M
SteamSpy 2M–5M
Est. revenue
$1.7M–$4.5M after Steam's cut $3.1M–$7.0M before the cut
$4.99
43k reviews
Very Positive
HorrorOnline Co-Op
Blood and Bacon
2016
Est. copies
≈ 1.5M–2.4M
SteamSpy 1M–2M
Est. revenue
$396k–$1.1M after Steam's cut $720k–$1.6M before the cut
$0.99
36k reviews
Overwhelmingly Positive
GoreFunny
Escape the Backrooms
2025
Est. copies
≈ 3.7M–6.1M
3.5x vs typical
SteamSpy 2M–5M
Est. revenue
$10.3M–$27.6M after Steam's cut $18.7M–$42.5M before the cut
$9.99
156k reviews
Very Positive
HorrorMultiplayer
Resident Evil Revelations 2
2015
Est. copies
≈ 1.5M–2.4M
SteamSpy 1M–2M
Est. revenue
$8.1M–$21.9M after Steam's cut $14.8M–$33.6M before the cut
$19.99
32k reviews
Mostly Positive
ZombiesHorror
Backrooms: Escape Together
2022
Est. copies
≈ 1.1M–1.8M
SteamSpy 500k–1M
Est. revenue
$3.1M–$8.3M after Steam's cut $5.6M–$12.8M before the cut
$9.99
47k reviews
Very Positive
MultiplayerHorror

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