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How many copies did HOPE VR: Progressive Meditation sell?

Estimated copies sold
≈ 620–1k
$2k–$5k after Steam's cut $3k–$7k before Steam's cut
from 25 reviews (Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid HOPE VR: Progressive Meditation and predicted how it would do from its 8 similar games. Every figure here, including HOPE VR: Progressive Meditation's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 17k–105k
best case 493k (The Elder Scrolls V: Skyrim VR)
Games like HOPE VR: Progressive Meditation

A typical game among these

≈ 17k–105k copies

≈ $134k–$792k after Steam's cut

from ~1k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

4 of the 8 similar games are hits.

Best case: The Elder Scrolls V: Skyrim VR at ≈ 375k–610k copies, ≈ $6.2M–$16.7M after Steam's cut.

The genre you'd be entering
These games
The similar games share VR (8 of 8) and Sports (5 of 8).
The winners
Winners here lead with Open World + VR, priced around $60.
When they shipped
None of the similar games shipped in the last two years; the newest is from 2020. That says more about which games were found than about the market.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Creed: Rise to Glory™
2018
Est. copies
≈ 68k–111k
2.0x vs typical
SteamSpy 200k–500k
Est. revenue
$561k–$1.5M after Steam's cut $1.0M–$2.3M before Steam's cut
$29.99
2k reviews
Mostly Positive
VRBoxing
Knockout League - Arcade VR Boxing
2018
Est. copies
≈ 11k–18k
SteamSpy 20k–50k
Est. revenue
$61k–$164k after Steam's cut $111k–$253k before Steam's cut
$19.99
366 reviews
Mostly Positive
SportsVR
The Thrill of the Fight - VR Boxing
2019
Est. copies
≈ 117k–191k
3.7x vs typical
SteamSpy 100k–200k
Est. revenue
$323k–$868k after Steam's cut $587k–$1.3M before Steam's cut
$9.99
4k reviews
Overwhelmingly Positive
VRSports
PowerBeatsVR - VR Fitness
2020
Est. copies
≈ 14k–23k
SteamSpy 20k–50k
Est. revenue
$77k–$206k after Steam's cut $139k–$317k before Steam's cut
$19.99
562 reviews
Very Positive
SportsAction
BOXVR
2019
Est. copies
≈ 47k–76k
SteamSpy 100k–200k
Est. revenue
$386k–$1.0M after Steam's cut $702k–$1.6M before Steam's cut
$29.99
2k reviews
Mostly Positive
SportsIndie
The Elder Scrolls V: Skyrim VR
2018
Est. copies
≈ 375k–610k
11x vs typical
SteamSpy 500k–1M
Est. revenue
$6.2M–$16.7M after Steam's cut $11.3M–$25.6M before Steam's cut
$59.99
12k reviews
Mostly Positive
Open WorldRPG
SACRALITH : The Archer`s Tale
2018
Est. copies
≈ 8k–13k
SteamSpy 50k–100k
Est. revenue
$44k–$119k after Steam's cut $81k–$183k before Steam's cut
$19.99
265 reviews
Very Positive
VRAction
The Wizards - Enhanced Edition
2018
Est. copies
≈ 16k–26k
SteamSpy 50k–100k
Est. revenue
$110k–$297k after Steam's cut $201k–$456k before Steam's cut
$24.99
528 reviews
Mostly Positive
AdventureVR

Sizing up your own game? See how many copies games in its genre usually sell before you build it.