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How many copies did Dungeon 100 sell?

Estimated copies sold
≈ 41k–66k
$134k–$359k after Steam's cut $243k–$553k before Steam's cut
from 2k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Dungeon 100 and predicted how it would do from its 8 similar games. Every figure here, including Dungeon 100's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 14k–36k
best case 2.5M (Minion Masters)
Games like Dungeon 100

A typical game among these

≈ 14k–36k copies

≈ $73k–$156k after Steam's cut

from ~528 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

3 of the 8 similar games are hits.

Best case: Minion Masters at ≈ 1.9M–3.1M copies. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 336 reviews in their first month; the range was 54 to 1k.
The genre you'd be entering
These games
The similar games share Auto Battler (5 of 8) and Card Battler (4 of 8).
The winners
Winners here lead with Trading Card Game + Turn-Based Tactics. The breakout hits carry PvE + Stylized + PvP; a typical game here doesn't.
When they shipped
The similar games span 2019 to 2026, and 3 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Sizing up your own game? See how many copies games in its genre usually sell before you build it.