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wishvane

How many copies did Dungeon 100 sell?

Estimated copies sold
≈ 39k–64k
$129k–$347k after Steam's cut $234k–$533k before the cut
from 2k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Dungeon 100 out and predicted the genre from its 8 similar games. Every figure here, including Dungeon 100's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 13k–37k
best case 2.5M (Minion Masters)
The Auto Battler genre

3 of your 8 similar games are hits. A niche genre: plan for a small audience.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 13k–37k copies
≈ $70k–$149k after Steam's cut
from ~524 reviews
Best case
≈ 1.9M–3.1M copies
Minion Masters
A breakout hit, far above a typical game.
The genre you'd be entering
The launch
The games that made it here had roughly 162 to 336 reviews in their first month.
Your set
Your set clusters on Auto Battler (5 of 8) and Card Battler (4 of 8).
The winners
Winners here lead with Trading Card Game + Turn-Based Tactics. The breakout hits carry PvE + Stylized + PvP; a typical game here doesn't.
The era
The games you compared span 2019 to 2026, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

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Early AccessDeckbuilding

Sizing up your own game? See what its genre can realistically do before you build it.