Sign in
wishvane

How many copies did Racine sell?

Estimated copies sold
≈ 9k–15k
$25k–$66k after Steam's cut $45k–$101k before Steam's cut
from 360 reviews (Mixed)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Racine and predicted how it would do from its 8 similar games. Every figure here, including Racine's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 225k–641k
best case 2.5M (Minion Masters)
Games like Racine

A typical game among these

≈ 225k–641k copies

≈ $2.4M–$4.3M after Steam's cut

from ~9k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

No genre covers most of these similar games. The closest is Real Time Tactics (4 of 8), so its genre is hard to place.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Minion Masters at ≈ 1.9M–3.1M copies.

What their first month looked like
About half the games that made it here had over 2k reviews in their first month; the range was 23 to 9k.
The genre you'd be entering
These games
The similar games share Real Time Tactics (4 of 8) and Grand Strategy (3 of 8).
The winners
Winners here lead with Trading Card Game + Turn-Based Tactics.
When they shipped
The similar games span 2017 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Kingdom Heroes 8
2021
Est. copies
≈ 365k–593k
1.7x vs typical
SteamSpy 500k–1M
Est. revenue
$3.0M–$8.1M after Steam's cut $5.5M–$12.4M before Steam's cut
$29.99
15k reviews
Mixed
RTSTactical RPG
Ultimate Admiral: Dreadnoughts
2023
Est. copies
≈ 199k–323k
SteamSpy 200k–500k
Est. revenue
$1.9M–$5.1M after Steam's cut $3.5M–$7.9M before Steam's cut
$34.99
8k reviews
Mixed
Naval CombatNaval
Minion Masters
2019
Est. copies
≈ 1.9M–3.1M
7.5x vs typical
SteamSpy 500k–1M
Est. revenue
Free
Free
65k reviews
Very Positive
PvETrading Card Game
Partisans 1941
2020
Est. copies
≈ 218k–353k
SteamSpy 500k–1M
Est. revenue
$1.8M–$4.8M after Steam's cut $3.3M–$7.4M before Steam's cut
$29.99
9k reviews
Very Positive
StrategyReal Time Tactics
Ultimate General: Civil War
2017
Est. copies
≈ 296k–481k
SteamSpy 200k–500k
Est. revenue
$2.4M–$6.6M after Steam's cut $4.4M–$10.1M before Steam's cut
$29.99
9k reviews
Very Positive
WargameReal Time Tactics
At Dead Of Night
2020
Est. copies
≈ 89k–145k
SteamSpy 50k–100k
Est. revenue
$391k–$1.1M after Steam's cut $711k–$1.6M before Steam's cut
$15.99
4k reviews
Very Positive
Dungeons 4
2023
Est. copies
≈ 83k–134k
SteamSpy 200k–500k
Est. revenue
$1.1M–$3.1M after Steam's cut $2.1M–$4.7M before Steam's cut
$49.99
3k reviews
Very Positive
StrategySimulation
Conqueror's Blade
2019
Est. copies
≈ 859k–1.4M
3.4x vs typical
SteamSpy 2M–5M
Est. revenue
Free
Free
30k reviews
Mostly Positive
MedievalTactical

Sizing up your own game? See how many copies games in its genre usually sell before you build it.