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How many copies did NeverAwake sell?

Estimated copies sold
≈ 4k–7k
$24k–$65k after Steam's cut $44k–$99k before Steam's cut
from 176 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid NeverAwake and predicted how it would do from its 8 similar games. Every figure here, including NeverAwake's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 102k–271k
best case 618k (Beat Hazard)
Games like NeverAwake

A typical game among these

≈ 102k–271k copies

≈ $732k–$1.3M after Steam's cut

from ~3k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Beat Hazard at ≈ 471k–765k copies, ≈ $1.3M–$3.5M after Steam's cut.

The genre you'd be entering
These games
The similar games share Twin Stick Shooter (7 of 8) and Bullet Hell (5 of 8).
The winners
Winners here lead with Rhythm + Music-Based Procedural Generation, priced around $10.
When they shipped
The similar games span 2010 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Renegade Ops
2011
Est. copies
≈ 183k–297k
SteamSpy 500k–1M
Est. revenue
$755k–$2.0M after Steam's cut $1.4M–$3.1M before Steam's cut
$15.00
3k reviews
Very Positive
Beat Hazard 2
2019
Est. copies
≈ 65k–106k
SteamSpy 50k–100k
Est. revenue
$340k–$914k after Steam's cut $618k–$1.4M before Steam's cut
$18.99
2k reviews
Very Positive
RhythmMusic-Based Procedural Generation
Assault Android Cactus+
2015
Est. copies
≈ 99k–160k
SteamSpy 200k–500k
Est. revenue
$542k–$1.5M after Steam's cut $985k–$2.2M before Steam's cut
$19.99
2k reviews
Very Positive
Beat Hazard
2010
Est. copies
≈ 471k–765k
2.5x vs typical
SteamSpy 500k–1M
Est. revenue
$1.3M–$3.5M after Steam's cut $2.4M–$5.4M before Steam's cut
$9.99
7k reviews
Very Positive
RhythmMusic-Based Procedural Generation
Crimsonland
2014
Est. copies
≈ 175k–285k
SteamSpy 200k–500k
Est. revenue
$674k–$1.8M after Steam's cut $1.2M–$2.8M before Steam's cut
$13.99
3k reviews
Very Positive
ActionShooter
Halo: Spartan Assault
2014
Est. copies
≈ 277k–449k
1.6x vs typical
SteamSpy 200k–500k
Est. revenue
$227k–$611k after Steam's cut $413k–$941k before Steam's cut
$2.99
5k reviews
Mostly Positive
ActionTop-Down Shooter
Nex Machina
2017
Est. copies
≈ 76k–123k
SteamSpy 200k–500k
Est. revenue
$416k–$1.1M after Steam's cut $756k–$1.7M before Steam's cut
$19.99
2k reviews
Very Positive
Warhammer 40,000: Shootas, Blood & Teef
2022
Est. copies
≈ 79k–128k
SteamSpy 100k–200k
Est. revenue
$433k–$1.2M after Steam's cut $787k–$1.8M before Steam's cut
$19.99
3k reviews
Very Positive
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Sizing up your own game? See how many copies games in its genre usually sell before you build it.