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How many copies did The Tribe Must Survive sell?

Estimated copies sold
≈ 5k–8k
$21k–$57k after Steam's cut $38k–$88k before Steam's cut
from 207 reviews (Mixed)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid The Tribe Must Survive and predicted how it would do from its 8 similar games. Every figure here, including The Tribe Must Survive's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 32k–86k
best case 1.2M (Automation - The Car Company Tycoon Game)
Games like The Tribe Must Survive

A typical game among these

≈ 32k–86k copies

≈ $200k–$753k after Steam's cut

from ~2k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

6 of the 8 similar games are hits.

Best case: Automation - The Car Company Tycoon Game at ≈ 882k–1.4M copies, ≈ $7.3M–$19.6M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 1k reviews in their first month; the range was 64 to 2k.
The genre you'd be entering
These games
The similar games share Management (6 of 8) and Building (5 of 8).
The winners
Winners here lead with Simulation + Management, priced around $30. The breakout hits carry Automobile Sim + Early Access + Realistic; a typical game here doesn't.
When they shipped
The similar games span 2015 to 2025, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Automation - The Car Company Tycoon Game
2015
Est. copies
≈ 882k–1.4M
10x vs typical
SteamSpy 500k–1M
Est. revenue
$7.3M–$19.6M after Steam's cut $13.2M–$30.1M before Steam's cut
$29.99
18k reviews
Very Positive
TasteMaker
2023
Est. copies
≈ 32k–52k
SteamSpy 100k–200k
Est. revenue
$106k–$285k after Steam's cut $193k–$438k before Steam's cut
$11.99
1k reviews
Very Positive
ManagementSandbox
MEMORIAPOLIS
2025
Est. copies
≈ 45k–73k
SteamSpy 50k–100k
Est. revenue
$394k–$1.1M after Steam's cut $717k–$1.6M before Steam's cut
$32.00
2k reviews
Mostly Positive
City BuilderExploration
Mars Horizon
2020
Est. copies
≈ 77k–125k
1.7x vs typical
SteamSpy 200k–500k
Est. revenue
$422k–$1.1M after Steam's cut $768k–$1.7M before Steam's cut
$19.99
3k reviews
Very Positive
ManagementSpace
Spellcaster University
2021
Est. copies
≈ 108k–175k
2.4x vs typical
SteamSpy 200k–500k
Est. revenue
$742k–$2.0M after Steam's cut $1.3M–$3.1M before Steam's cut
$24.99
4k reviews
Very Positive
MagicSimulation
Fish Game
2023
Est. copies
≈ 16k–26k
SteamSpy under 20k
Est. revenue
$111k–$297k after Steam's cut $201k–$458k before Steam's cut
$24.99
649 reviews
Very Positive
Immersive SimCreature Collector
To The Rescue!
2021
Est. copies
≈ 54k–87k
SteamSpy 100k–200k
Est. revenue
$295k–$794k after Steam's cut $537k–$1.2M before Steam's cut
$19.99
2k reviews
Mixed
Axis Football 2024
2023
Est. copies
≈ 5k–8k
SteamSpy under 20k
Est. revenue
$28k–$76k after Steam's cut $52k–$117k before Steam's cut
$19.99
208 reviews
Mostly Positive
SimulationSports

Sizing up your own game? See how many copies games in its genre usually sell before you build it.