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wishvane

How many copies did Spellcaster University sell?

Estimated copies sold
≈ 106k–173k
$730k–$2.0M after Steam's cut $1.3M–$3.0M before the cut
from 4k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Spellcaster University out and predicted the genre from its 8 similar games. Every figure here, including Spellcaster University's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 21k–34k
best case 1.2M (Against the Storm)

3 of your 8 similar games are hits. A niche genre: plan for a small audience.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 21k–34k copies
≈ $84k–$153k after Steam's cut
from ~789 reviews
Best case
≈ 884k–1.4M copies
Against the Storm · ≈ $7.3M–$19.6M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on City Builder (5 of 8) and Building (4 of 8).
The winners
Winners here lead with City Builder + Simulation, priced around $30. The breakout hits carry Strategy + Base-Building + Management; a typical game here doesn't.
The era
The games you compared span 2016 to 2025, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Against the Storm
2023
Est. copies
≈ 884k–1.4M
47x vs typical
SteamSpy 500k–1M
Est. revenue
$7.3M–$19.6M after Steam's cut $13.3M–$30.2M before the cut
$29.99
37k reviews
Very Positive
StrategyCity Builder
Horticular: Build a Garden, Attract Wildlife
2024
Est. copies
≈ 10k–16k
SteamSpy under 20k
Est. revenue
$54k–$146k after Steam's cut $99k–$224k before the cut
$19.99
411 reviews
Very Positive
RelaxingCasual
Mind Over Magic
2025
Est. copies
≈ 107k–173k
5.6x vs typical
SteamSpy 200k–500k
Est. revenue
$733k–$2.0M after Steam's cut $1.3M–$3.0M before the cut
$24.99
4k reviews
Very Positive
Dungeon Village
2022
Est. copies
≈ 20k–33k
SteamSpy 100k–200k
Est. revenue
$50k–$135k after Steam's cut $92k–$208k before the cut
$8.99
849 reviews
Very Positive
Glittermitten Grove
2016
Est. copies
≈ 23k–37k
SteamSpy 20k–50k
Est. revenue
$62k–$167k after Steam's cut $113k–$257k before the cut
$9.99
566 reviews
Very Positive
Kingdom Wars 2: Definitive Edition
2019
Est. copies
≈ 13k–21k
SteamSpy 20k–50k
Est. revenue
$36k–$96k after Steam's cut $65k–$148k before the cut
$9.99
453 reviews
Mixed
StrategyBuilding
Factory Town Idle
2024
Est. copies
≈ 30k–48k
1.6x vs typical
SteamSpy 100k–200k
Est. revenue
$41k–$110k after Steam's cut $74k–$169k before the cut
$4.99
1k reviews
Very Positive
CasualIdler
Tribe: Primitive Builder
2023
Est. copies
≈ 19k–31k
SteamSpy 50k–100k
Est. revenue
$104k–$280k after Steam's cut $189k–$431k before the cut
$19.99
789 reviews
Very Positive
NatureSimulation

Sizing up your own game? See what its genre can realistically do before you build it.