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How many copies did Spellcaster University sell?

Estimated copies sold
≈ 108k–175k
$742k–$2.0M after Steam's cut $1.3M–$3.1M before Steam's cut
from 4k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Spellcaster University and predicted how it would do from its 8 similar games. Every figure here, including Spellcaster University's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 22k–36k
best case 1.2M (Against the Storm)
Games like Spellcaster University

A typical game among these

≈ 22k–36k copies

≈ $90k–$162k after Steam's cut

from ~805 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

3 of the 8 similar games are hits.

Best case: Against the Storm at ≈ 934k–1.5M copies, ≈ $7.7M–$20.7M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 526 reviews in their first month; the range was 99 to 19k.
The genre you'd be entering
These games
The similar games share City Builder (5 of 8) and Building (4 of 8).
The winners
Winners here lead with City Builder + Simulation, priced around $30. The breakout hits carry Strategy + Base-Building + Management; a typical game here doesn't.
When they shipped
The similar games span 2016 to 2025, and 3 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Against the Storm
2023
Est. copies
≈ 934k–1.5M
47x vs typical
SteamSpy 500k–1M
Est. revenue
$7.7M–$20.7M after Steam's cut $14.0M–$31.9M before Steam's cut
$29.99
38k reviews
Very Positive
StrategyCity Builder
Horticular: Build a Garden, Attract Wildlife
2024
Est. copies
≈ 10k–17k
SteamSpy under 20k
Est. revenue
$58k–$155k after Steam's cut $105k–$238k before Steam's cut
$19.99
422 reviews
Very Positive
RelaxingCasual
Mind Over Magic
2025
Est. copies
≈ 111k–181k
5.6x vs typical
SteamSpy 200k–500k
Est. revenue
$765k–$2.1M after Steam's cut $1.4M–$3.2M before Steam's cut
$24.99
4k reviews
Very Positive
Dungeon Village
2022
Est. copies
≈ 22k–36k
SteamSpy 100k–200k
Est. revenue
$54k–$146k after Steam's cut $99k–$225k before Steam's cut
$8.99
887 reviews
Very Positive
Glittermitten Grove
2016
Est. copies
≈ 24k–39k
SteamSpy 20k–50k
Est. revenue
$66k–$178k after Steam's cut $120k–$273k before Steam's cut
$9.99
578 reviews
Very Positive
Kingdom Wars 2: Definitive Edition
2019
Est. copies
≈ 13k–21k
SteamSpy 20k–50k
Est. revenue
$36k–$97k after Steam's cut $65k–$149k before Steam's cut
$9.99
455 reviews
Mixed
StrategyBuilding
Factory Town Idle
2024
Est. copies
≈ 31k–51k
1.6x vs typical
SteamSpy 100k–200k
Est. revenue
$43k–$115k after Steam's cut $78k–$178k before Steam's cut
$4.99
1k reviews
Very Positive
CasualIdler
Tribe: Primitive Builder
2023
Est. copies
≈ 20k–32k
SteamSpy 50k–100k
Est. revenue
$110k–$295k after Steam's cut $200k–$454k before Steam's cut
$19.99
805 reviews
Very Positive
NatureSimulation

Sizing up your own game? See how many copies games in its genre usually sell before you build it.