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How many copies did Beer Factory sell?

Estimated copies sold
≈ 37k–60k
$191k–$515k after Steam's cut $348k–$792k before Steam's cut
from 1k reviews (Mixed)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Beer Factory and predicted how it would do from its 8 similar games. Every figure here, including Beer Factory's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 97k–107k
best case 10.4M (Schedule I)
Games like Beer Factory

A typical game among these

≈ 97k–107k copies

≈ $748k–$1.2M after Steam's cut

from ~3k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Schedule I at ≈ 7.9M–12.8M copies, ≈ $43.4M–$116.6M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 2k reviews in their first month; the range was 661 to 184k.
The genre you'd be entering
These games
The similar games share Automation (7 of 8) and Simulation (5 of 8).
The winners
Winners here lead with Co-op + Open World, priced around $20. The breakout hits carry Co-op + Multiplayer + Open World; a typical game here doesn't.
When they shipped
6 of the 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Schedule I
2025
Est. copies
≈ 7.9M–12.8M
107x vs typical
SteamSpy 10M–20M
Est. revenue
$43.4M–$116.6M after Steam's cut $78.8M–$179.4M before Steam's cut
$19.99
318k reviews
Overwhelmingly Positive
Satisfactory
2024
Est. copies
≈ 6.9M–11.3M
94x vs typical
SteamSpy 10M–20M
Est. revenue
$76.3M–$205.2M after Steam's cut $138.8M–$315.7M before Steam's cut
$39.99
280k reviews
Overwhelmingly Positive
Base-BuildingAutomation
Infinifactory
2015
Est. copies
≈ 121k–197k
SteamSpy 200k–500k
Est. revenue
$833k–$2.2M after Steam's cut $1.5M–$3.4M before Steam's cut
$24.99
2k reviews
Very Positive
PuzzleBuilding
Techtonica
2024
Est. copies
≈ 81k–132k
SteamSpy 100k–200k
Est. revenue
$671k–$1.8M after Steam's cut $1.2M–$2.8M before Steam's cut
$29.99
3k reviews
Mixed
Hydroneer
2020
Est. copies
≈ 708k–1.2M
9.6x vs typical
SteamSpy 1M–2M
Est. revenue
$2.9M–$7.8M after Steam's cut $5.3M–$12.1M before Steam's cut
$14.99
29k reviews
Very Positive
Base-BuildingMining
Astro Colony
2026
Est. copies
≈ 68k–110k
SteamSpy 50k–100k
Est. revenue
$372k–$1.0M after Steam's cut $676k–$1.5M before Steam's cut
$19.99
3k reviews
Very Positive
Base-BuildingAutomation
Astrometica
2024
Est. copies
≈ 80k–129k
SteamSpy 50k–100k
Est. revenue
$437k–$1.2M after Steam's cut $795k–$1.8M before Steam's cut
$19.99
3k reviews
Very Positive
Space SimSurvival
Recycling Center Simulator
2024
Est. copies
≈ 74k–120k
SteamSpy 50k–100k
Est. revenue
$405k–$1.1M after Steam's cut $737k–$1.7M before Steam's cut
$19.99
3k reviews
Very Positive
First-PersonSimulation

Sizing up your own game? See how many copies games in its genre usually sell before you build it.