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How many copies did LOUD: My Road to Fame sell?

Estimated copies sold
≈ 5k–8k
$13k–$35k after Steam's cut $24k–$54k before Steam's cut
from 193 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid LOUD: My Road to Fame and predicted how it would do from its 8 similar games. Every figure here, including LOUD: My Road to Fame's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 7k–1.0M
best case 4.6M (Muse Dash)
Games like LOUD: My Road to Fame

A typical game among these

≈ 7k–1.0M copies

≈ $13k–$6.5M after Steam's cut

from ~5k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

4 of the 8 similar games are hits.

Best case: Muse Dash at ≈ 3.5M–5.7M copies, ≈ $2.9M–$7.8M after Steam's cut.

What their first month looked like
About half the games that made it here had over 68 reviews in their first month; the range was 8 to 3k.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Rhythm (7 of 8) and Arcade (6 of 8).
The winners
Winners here lead with Music + Rhythm, priced around $3.
When they shipped
The similar games span 2015 to 2025, and 2 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Winken
2025
Est. copies
≈ 248–403
SteamSpy under 20k
Est. revenue
$613–$2k after Steam's cut $1k–$3k before Steam's cut
$8.99
10 reviews
Positive
RhythmEducation
Muse Dash
2019
Est. copies
≈ 3.5M–5.7M
25x vs typical
SteamSpy 2M–5M
Est. revenue
$2.9M–$7.8M after Steam's cut $5.3M–$12.0M before Steam's cut
$2.99
122k reviews
Very Positive
MusicRhythm
Crypt of the NecroDancer
2015
Est. copies
≈ 1.3M–2.1M
5.4x vs typical
SteamSpy 1M–2M
Est. revenue
$5.3M–$14.3M after Steam's cut $9.7M–$22.1M before Steam's cut
$14.99
27k reviews
Overwhelmingly Positive
RhythmFemale Protagonist
Witch's Rhythm Puzzle
2023
Est. copies
≈ 6k–9k
SteamSpy 20k–50k
Est. revenue
$8k–$21k after Steam's cut $14k–$32k before Steam's cut
$4.99
227 reviews
Mostly Positive
ActionCasual
Hatsune Miku: Project DIVA Mega Mix+
2022
Est. copies
≈ 590k–959k
4.8x vs typical
SteamSpy 500k–1M
Est. revenue
$6.4M–$17.2M after Steam's cut $11.6M–$26.5M before Steam's cut
$39.39
24k reviews
Very Positive
RhythmAnime
Sayonara Wild Hearts
2019
Est. copies
≈ 257k–418k
1.8x vs typical
SteamSpy 200k–500k
Est. revenue
$920k–$2.5M after Steam's cut $1.7M–$3.8M before Steam's cut
$12.99
9k reviews
Overwhelmingly Positive
Great SoundtrackRhythm
SATANIC PANIC 666
2021
Est. copies
≈ 4k–6k
SteamSpy under 20k
Est. revenue
$5k–$14k after Steam's cut $10k–$22k before Steam's cut
$4.99
158 reviews
Mostly Positive
ActionPlatformer
KALPA: Cosmic Symphony
2025
Est. copies
≈ 22k–35k
SteamSpy under 20k
Est. revenue
$120k–$322k after Steam's cut $218k–$495k before Steam's cut
$19.99
878 reviews
Very Positive
Early AccessRhythm

Sizing up your own game? See how many copies games in its genre usually sell before you build it.