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How many copies did System Critical: The Race Against Time sell?

Estimated copies sold
≈ 298–484
$409–$1k after Steam's cut $744–$2k before Steam's cut
from 12 reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid System Critical: The Race Against Time and predicted how it would do from its 8 similar games. Every figure here, including System Critical: The Race Against Time's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 99k–141k
best case 2.7M (Rec Room)
Games like System Critical: The Race Against Time

A typical game among these

≈ 99k–141k copies

≈ $970k–$1.4M after Steam's cut

from ~3k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

These similar games lean toward the genre's biggest winners; the typical figure comes from its ordinary successes.

Best case: Rec Room at ≈ 2.1M–3.4M copies. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 4k reviews in their first month; the range was 63 to 18k.
The genre you'd be entering
These games
The similar games share FPS (6 of 8) and VR (6 of 8).
The winners
Winners here lead with VR + Physics, priced around $40. The breakout hits carry First-Person; a typical game here doesn't.
When they shipped
Only 2 of the 8 similar games shipped in the last two years. That says more about which games were found than about the market.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

BONELAB
2022
Est. copies
≈ 509k–828k
6.1x vs typical
SteamSpy 500k–1M
Est. revenue
$5.6M–$15.1M after Steam's cut $10.2M–$23.2M before Steam's cut
$39.99
21k reviews
Very Positive
VRPhysics
After the Fall®
2021
Est. copies
≈ 78k–126k
SteamSpy 100k–200k
Est. revenue
$428k–$1.1M after Steam's cut $777k–$1.8M before Steam's cut
$19.99
3k reviews
Mostly Positive
VRCo-op
Metro Awakening
2024
Est. copies
≈ 89k–145k
SteamSpy 50k–100k
Est. revenue
$737k–$2.0M after Steam's cut $1.3M–$3.0M before Steam's cut
$29.99
4k reviews
Mostly Positive
VRExploration
Bodycam
2024
Est. copies
≈ 1.7M–2.7M
20x vs typical
SteamSpy 500k–1M
Est. revenue
$15.3M–$41.1M after Steam's cut $27.8M–$63.3M before Steam's cut
$33.32
67k reviews
Very Positive
Early AccessFPS
Vertigo 2
2023
Est. copies
≈ 68k–110k
SteamSpy 200k–500k
Est. revenue
$559k–$1.5M after Steam's cut $1.0M–$2.3M before Steam's cut
$29.99
3k reviews
Overwhelmingly Positive
VRIndie
HARD BULLET
2020
Est. copies
≈ 163k–264k
1.9x vs typical
SteamSpy 50k–100k
Est. revenue
$894k–$2.4M after Steam's cut $1.6M–$3.7M before Steam's cut
$19.99
7k reviews
Very Positive
VRGore
High On Life
2022
Est. copies
≈ 640k–1.0M
7.7x vs typical
SteamSpy 500k–1M
Est. revenue
$7.0M–$18.9M after Steam's cut $12.8M–$29.1M before Steam's cut
$39.99
26k reviews
Very Positive
ComedyFPS
Rec Room
2021
Est. copies
≈ 2.1M–3.4M
25x vs typical
SteamSpy 2M–5M
Est. revenue
Free
Free
84k reviews
Very Positive
Free to PlayVR

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