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How many copies did Devil Spire sell?

Estimated copies sold
≈ 12k–20k
$34k–$92k after Steam's cut $62k–$142k before the cut
from 519 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Devil Spire out and predicted the genre from its 8 similar games. Every figure here, including Devil Spire's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 180k–338k
best case 8.4M (Darkest Dungeon®)

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 180k–338k copies
≈ $1.6M–$3.0M after Steam's cut
from ~7k reviews
Best case
≈ 6.4M–10.4M copies
Darkest Dungeon® · ≈ $44.1M–$118.7M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Dungeon Crawler (7 of 8) and Rogue-lite (6 of 8).
The winners
Winners here lead with Turn-Based Combat + Dark Fantasy, priced around $25. The breakout hits carry Turn-Based Combat + Lovecraftian + Dark Fantasy; a typical game here doesn't.
The era
The games you compared span 2016 to 2025, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Darkest Dungeon®
2016
Est. copies
≈ 6.4M–10.4M
24x vs typical
SteamSpy 2M–5M
Est. revenue
$44.1M–$118.7M after Steam's cut $80.3M–$182.6M before the cut
$24.99
161k reviews
Very Positive
Turn-Based CombatDark Fantasy
Ring of Pain
2020
Est. copies
≈ 134k–217k
SteamSpy 200k–500k
Est. revenue
$735k–$2.0M after Steam's cut $1.3M–$3.0M before the cut
$19.99
5k reviews
Very Positive
Dungeon CrawlerCard Game
Dwarven Realms
2024
Est. copies
≈ 85k–139k
SteamSpy 100k–200k
Est. revenue
$235k–$631k after Steam's cut $427k–$970k before the cut
$9.99
4k reviews
Very Positive
Action RPGHack and Slash
Mortal Sin
2025
Est. copies
≈ 140k–228k
SteamSpy 200k–500k
Est. revenue
$965k–$2.6M after Steam's cut $1.8M–$4.0M before the cut
$24.99
6k reviews
Very Positive
First-PersonAction Roguelike
Darkest Dungeon® II
2023
Est. copies
≈ 635k–1.0M
4.0x vs typical
SteamSpy 1M–2M
Est. revenue
$7.0M–$18.8M after Steam's cut $12.7M–$28.9M before the cut
$39.99
26k reviews
Mostly Positive
Black Book
2021
Est. copies
≈ 166k–269k
SteamSpy 200k–500k
Est. revenue
$1.1M–$3.1M after Steam's cut $2.1M–$4.7M before the cut
$24.99
7k reviews
Very Positive
Card BattlerTurn-Based Tactics
Curse of the Dead Gods
2021
Est. copies
≈ 227k–369k
SteamSpy 500k–1M
Est. revenue
$1.2M–$3.4M after Steam's cut $2.3M–$5.2M before the cut
$19.99
9k reviews
Very Positive
Action RoguelikeIsometric
Book of Demons
2018
Est. copies
≈ 287k–467k
SteamSpy 500k–1M
Est. revenue
$2.0M–$5.3M after Steam's cut $3.6M–$8.2M before the cut
$24.99
9k reviews
Very Positive

Sizing up your own game? See what its genre can realistically do before you build it.