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How many copies did Xross Dreams sell?

Estimated copies sold
≈ 595–967
$2k–$7k after Steam's cut $4k–$10k before Steam's cut
from 24 reviews (Mixed)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Xross Dreams and predicted how it would do from its 8 similar games. Every figure here, including Xross Dreams's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 30k–72k
best case 294k (Tetris® Effect: Connected)
Games like Xross Dreams

A typical game among these

≈ 30k–72k copies

≈ $25k–$273k after Steam's cut

from ~1k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

4 of the 8 similar games are hits.

Best case: Tetris® Effect: Connected at ≈ 224k–364k copies, ≈ $2.5M–$6.6M after Steam's cut.

What their first month looked like
About half the games that made it here had over 578 reviews in their first month; the range was 144 to 2k.
The genre you'd be entering
These games
The similar games share Arcade (6 of 8) and Fast-Paced (3 of 8).
The winners
Winners here lead with Puzzle + Competitive, priced around $40.
When they shipped
The similar games span 2009 to 2024, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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DifficultArcade

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