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How big is A Night With Gigsjaw VR?

Estimated players who have it
≈ 198–322
from 8 reviews (8 user reviews)
Only 8 reviews so far, so that range swings on one or two people. Read it as a hint, not a measurement.

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid A Night With Gigsjaw VR and predicted how it would do from its 8 similar games. Every figure here, including A Night With Gigsjaw VR's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 325k–349k
best case 12.2M (VRChat)
Games like A Night With Gigsjaw VR

A typical game among these

≈ 325k–349k copies

≈ $2.2M–$3.4M after Steam's cut

from ~10k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

These similar games lean toward the genre's biggest winners; the typical figure comes from its ordinary successes.

No genre covers most of these similar games. The closest is Driving (4 of 8), so its genre is hard to place.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: VRChat at ≈ 9.3M–15.1M copies. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 2k reviews in their first month; the range was 254 to 8k.
The genre you'd be entering
These games
The similar games share Driving (4 of 8) and Simulation (4 of 8).
The winners
Winners here lead with Racing + Simulation, priced around $27. The breakout hits carry Driving + Automobile Sim + Realistic; a typical game here doesn't.
When they shipped
The similar games span 2015 to 2024, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

DiRT Rally
2015
Est. copies
≈ 2.0M–3.2M
4.0x vs typical
SteamSpy 2M–5M
Est. revenue
Free
Free
40k reviews
Very Positive
RacingSimulation
Fast Food Simulator
2024
Est. copies
≈ 245k–398k
SteamSpy 200k–500k
Est. revenue
$1.0M–$2.7M after Steam's cut $1.8M–$4.2M before Steam's cut
$14.99
10k reviews
Very Positive
SimulationOnline Co-Op
F1® 22
2022
Est. copies
≈ 634k–1.0M
2.5x vs typical
SteamSpy 500k–1M
Est. revenue
Free
Free
26k reviews
Mixed
RacingImmersive Sim
VRChat
2017
Est. copies
≈ 9.3M–15.1M
27x vs typical
SteamSpy 20M–50M
Est. revenue
Free
Free
269k reviews
Mostly Positive
VRFree to Play
City Car Driving
2016
Est. copies
≈ 1.5M–2.5M
3.6x vs typical
SteamSpy 500k–1M
Est. revenue
$10.4M–$27.9M after Steam's cut $18.9M–$42.9M before Steam's cut
$24.99
36k reviews
Very Positive
SimulationDriving
The Walking Dead: Saints & Sinners
2020
Est. copies
≈ 251k–407k
SteamSpy 500k–1M
Est. revenue
$1.4M–$3.7M after Steam's cut $2.5M–$5.7M before Steam's cut
$19.99
10k reviews
Very Positive
VRZombies
Into the Radius VR
2020
Est. copies
≈ 281k–456k
SteamSpy 500k–1M
Est. revenue
$2.3M–$6.2M after Steam's cut $4.2M–$9.6M before Steam's cut
$29.99
11k reviews
Very Positive
VRExtraction Shooter
Train Simulator Classic
2015
Est. copies
≈ 1.4M–2.3M
2.9x vs typical
SteamSpy 1M–2M
Est. revenue
$11.9M–$31.9M after Steam's cut $21.6M–$49.1M before Steam's cut
$29.99
29k reviews
Mostly Positive
SimulationTrains

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