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How many copies did World of Retailing sell?

Estimated copies sold
≈ 174–282
$956–$3k after Steam's cut $2k–$4k before Steam's cut
from 7 reviews (7 user reviews)
Only 7 reviews so far, so that range swings on one or two people. Read it as a hint, not a measurement.

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid World of Retailing and predicted how it would do from its 8 similar games. Every figure here, including World of Retailing's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 158k–199k
best case 1.2M (X4: Foundations)
Games like World of Retailing

A typical game among these

≈ 158k–199k copies

≈ $514k–$1.6M after Steam's cut

from ~3k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: X4: Foundations at ≈ 920k–1.5M copies, ≈ $12.7M–$34.0M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 10k reviews in their first month; the range was 460 to 15k.
The genre you'd be entering
These games
The similar games share Simulation (8 of 8) and Economy (5 of 8).
The winners
Winners here lead with Simulation, priced around $30. The breakout hits carry Capitalism; a typical game here doesn't.
When they shipped
The similar games span 2008 to 2026, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Big Ambitions
2026
Est. copies
≈ 372k–605k
5.2x vs typical
SteamSpy 500k–1M
Est. revenue
$2.7M–$7.2M after Steam's cut $4.8M–$11.0M before Steam's cut
$25.99
15k reviews
Very Positive
Early AccessManagement
Police Simulator: Patrol Officers
2022
Est. copies
≈ 574k–933k
8.0x vs typical
SteamSpy 1M–2M
Est. revenue
$4.7M–$12.7M after Steam's cut $8.6M–$19.6M before Steam's cut
$29.99
23k reviews
Mostly Positive
SimulationCrime
X3: Terran Conflict
2008
Est. copies
≈ 182k–295k
SteamSpy 500k–1M
Est. revenue
$799k–$2.1M after Steam's cut $1.5M–$3.3M before Steam's cut
$15.99
3k reviews
Very Positive
SpaceSimulation
Rise of Industry
2019
Est. copies
≈ 121k–196k
SteamSpy 200k–500k
Est. revenue
$997k–$2.7M after Steam's cut $1.8M–$4.1M before Steam's cut
$29.99
4k reviews
Mostly Positive
ManagementStrategy
X4: Foundations
2018
Est. copies
≈ 920k–1.5M
10x vs typical
SteamSpy 1M–2M
Est. revenue
$12.7M–$34.0M after Steam's cut $23.0M–$52.3M before Steam's cut
$49.99
30k reviews
Mostly Positive
Space SimSimulation
NIMBY Rails
2021
Est. copies
≈ 58k–94k
SteamSpy 100k–200k
Est. revenue
$317k–$851k after Steam's cut $576k–$1.3M before Steam's cut
$19.99
2k reviews
Very Positive
Early AccessTransportation
Rules Of Survival
2018
Est. copies
≈ 151k–246k
1.7x vs typical
SteamSpy 200k–500k
Est. revenue
Free
Free
5k reviews
Mixed
Battle RoyaleAction
Shoppe Keep
2016
Est. copies
≈ 120k–195k
SteamSpy 200k–500k
Est. revenue
$165k–$444k after Steam's cut $300k–$683k before Steam's cut
$4.99
3k reviews
Mixed

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