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wishvane

How many copies did Vertical Kingdom sell?

Estimated copies sold
≈ 3k–5k
$18k–$49k after Steam's cut $33k–$75k before the cut
from 137 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Vertical Kingdom out and predicted the genre from its 8 similar games. Every figure here, including Vertical Kingdom's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 29k–94k
best case 1.2M (Against the Storm)

6 of your 8 similar games are hits. A niche genre: plan for a small audience.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 29k–94k copies
≈ $337k–$817k after Steam's cut
from ~2k reviews
Best case
≈ 884k–1.4M copies
Against the Storm · ≈ $7.3M–$19.6M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Simulation (6 of 8) and City Builder (5 of 8).
The winners
Winners here lead with City Builder + Simulation, priced around $30. The breakout hits carry Colony Sim + Management + Resource Management; a typical game here doesn't.
The era
Only 3 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.

Copies and revenue are rough lifetime estimates from the review count.

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BuildingCity Builder

Sizing up your own game? See what its genre can realistically do before you build it.