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How many copies did Vertical Kingdom sell?

Estimated copies sold
≈ 3k–6k
$19k–$50k after Steam's cut $34k–$77k before Steam's cut
from 137 reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Vertical Kingdom and predicted how it would do from its 8 similar games. Every figure here, including Vertical Kingdom's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 31k–99k
best case 1.2M (Against the Storm)
Games like Vertical Kingdom

A typical game among these

≈ 31k–99k copies

≈ $364k–$855k after Steam's cut

from ~2k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

6 of the 8 similar games are hits.

Best case: Against the Storm at ≈ 934k–1.5M copies, ≈ $7.7M–$20.7M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 799 reviews in their first month; the range was 264 to 19k.
The genre you'd be entering
These games
The similar games share Simulation (6 of 8) and City Builder (5 of 8).
The winners
Winners here lead with City Builder + Simulation, priced around $30. The breakout hits carry Colony Sim + Management + Resource Management; a typical game here doesn't.
When they shipped
Only 3 of the 8 similar games shipped in the last two years. That says more about which games were found than about the market.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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