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How many copies did Exodemic sell?

Estimated copies sold
≈ 1k–2k
$2k–$5k after Steam's cut $3k–$7k before Steam's cut
from 50 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Exodemic and predicted how it would do from its 8 similar games. Every figure here, including Exodemic's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 790–6k
best case 18k (Whisker Squadron: Survivor)
Games like Exodemic

A typical game among these

≈ 790–6k copies

≈ $2k–$20k after Steam's cut

from ~44 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

None of the 8 similar games are hits.

Best case: Whisker Squadron: Survivor at ≈ 14k–22k copies, ≈ $76k–$203k after Steam's cut.

What their first month looked like
About half the games that made it here had over 18 reviews in their first month; the range was 2 to 445.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Action Roguelike (5 of 8) and On-Rails Shooter (5 of 8).
The winners
Winners here lead with On-Rails Shooter + Action Roguelike, priced around $20.
When they shipped
4 of the 8 similar games shipped in the last two years, so this genre is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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8.7x vs typical
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Whisker Squadron: Survivor
2025
Est. copies
≈ 14k–22k
13x vs typical
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Sizing up your own game? See how many copies games in its genre usually sell before you build it.