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How many copies did Delivery in Space sell?

Estimated copies sold
≈ 694–1k
$380–$1k after Steam's cut $691–$2k before Steam's cut
from 28 reviews (Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Delivery in Space and predicted how it would do from its 8 similar games. Every figure here, including Delivery in Space's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 122k–158k
best case 158k (I Was a Teenage Exocolonist)
Games like Delivery in Space

A typical game among these

≈ 122k–158k copies

≈ $1.2M–$2.2M after Steam's cut

from ~4k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

7 of the 8 similar games are hits.

Best case: I Was a Teenage Exocolonist at ≈ 120k–195k copies, ≈ $827k–$2.2M after Steam's cut.

What their first month looked like
About half the games that made it here had over 853 reviews in their first month; the range was 224 to 2k.
The genre you'd be entering
These games
The similar games share Deckbuilding (5 of 8) and Card Game (3 of 8).
The winners
Winners here lead with Choices Matter + Life Sim, priced around $25.
When they shipped
The similar games span 2014 to 2025, and 3 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

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Est. copies
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too small to compare
SteamSpy 50k–100k
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Starpoint Gemini 2
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Board GameStrategy
I Was a Teenage Exocolonist
2022
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Choices MatterLife Sim
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too small to compare
SteamSpy under 20k
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343 reviews
Very Positive
StrategyIndie

Sizing up your own game? See how many copies games in its genre usually sell before you build it.