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How many copies did Project Gunship sell?

Estimated copies sold
≈ 22k–35k
$89k–$239k after Steam's cut $161k–$367k before Steam's cut
from 868 reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Project Gunship and predicted how it would do from its 8 similar games. Every figure here, including Project Gunship's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 11.6M–18.9M
best case 99.7M (Tom Clancy's Rainbow Six Siege)
Games like Project Gunship

A typical game among these

≈ 11.6M–18.9M copies

≈ $113.4M–$265.0M after Steam's cut

from ~220k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

No genre covers most of these similar games. The closest is Shooter (4 of 8), so its genre is hard to place.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Tom Clancy's Rainbow Six Siege at ≈ 76.0M–123.4M copies. It is a breakout hit, far above a typical game.

The genre you'd be entering
These games
The similar games share Shooter (4 of 8) and FPS (3 of 8).
The winners
Winners here lead with FPS + Tactical. The breakout hits carry PvP + e-sports + Online Co-Op; a typical game here doesn't.
When they shipped
The similar games span 2004 to 2020, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Hearts of Iron IV
2016
Est. copies
≈ 15.1M–24.6M
1.6x vs typical
SteamSpy 5M–10M
Est. revenue
$207.7M–$558.4M after Steam's cut $377.6M–$859.1M before Steam's cut
$49.99
363k reviews
Very Positive
StrategyWorld War II
Arma 3
2013
Est. copies
≈ 18.7M–30.4M
SteamSpy 10M–20M
Est. revenue
$154.1M–$414.3M after Steam's cut $280.2M–$637.4M before Steam's cut
$29.99
296k reviews
Very Positive
MilitaryAction
Counter-Strike: Source
2004
Est. copies
≈ 12.2M–19.9M
SteamSpy 10M–20M
Est. revenue
$33.6M–$90.3M after Steam's cut $61.0M–$138.9M before Steam's cut
$9.99
193k reviews
Overwhelmingly Positive
ShooterFPS
Squad
2020
Est. copies
≈ 6.0M–9.8M
SteamSpy 2M–5M
Est. revenue
$66.5M–$178.7M after Steam's cut $120.8M–$274.9M before Steam's cut
$39.99
244k reviews
Very Positive
MilitaryRealistic
Mount & Blade: Warband
2010
Est. copies
≈ 10.9M–17.7M
SteamSpy 5M–10M
Est. revenue
$59.8M–$160.9M after Steam's cut $108.8M–$247.5M before Steam's cut
$19.99
172k reviews
Overwhelmingly Positive
MedievalRPG
Tom Clancy's Rainbow Six Siege
2015
Est. copies
≈ 76.0M–123.4M
7.1x vs typical
SteamSpy 20M–50M
Est. revenue
Free
Free
1.6M reviews
Very Positive
FPSPvP
Stellaris
2016
Est. copies
≈ 8.2M–13.3M
SteamSpy 2M–5M
Est. revenue
$112.6M–$302.6M after Steam's cut $204.7M–$465.6M before Steam's cut
$49.99
197k reviews
Very Positive
War Thunder
2013
Est. copies
≈ 49.7M–80.7M
3.6x vs typical
SteamSpy 20M–50M
Est. revenue
Free
Free
786k reviews
Mostly Positive
Free to PlaySimulation

Sizing up your own game? See how many copies games in its genre usually sell before you build it.