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How many copies did CARDMON sell?

Estimated copies sold
≈ 942–2k
$774–$2k after Steam's cut $1k–$3k before Steam's cut
from 38 reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid CARDMON and predicted how it would do from its 8 similar games. Every figure here, including CARDMON's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 83k–264k
best case 786k (Like a Dragon: Infinite Wealth)
Games like CARDMON

A typical game among these

≈ 83k–264k copies

≈ $488k–$1.4M after Steam's cut

from ~4k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

6 of the 8 similar games are hits.

No genre covers most of these similar games. The closest is Rogue-like (4 of 8), so its genre is hard to place.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Like a Dragon: Infinite Wealth at ≈ 599k–973k copies, ≈ $11.5M–$31.0M after Steam's cut.

What their first month looked like
About half the games that made it here had over 809 reviews in their first month; the range was 18 to 8k.
The genre you'd be entering
These games
The similar games share Rogue-like (4 of 8) and Turn-Based Combat (4 of 8).
The winners
Winners here lead with JRPG + Turn-Based Combat, priced around $70.
When they shipped
4 of the 8 similar games shipped in the last two years, so this genre is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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