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How many copies did Arco sell?

Estimated copies sold
≈ 53k–87k
$293k–$787k after Steam's cut $533k–$1.2M before the cut
from 2k reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Arco out and predicted the genre from its 8 similar games. Every figure here, including Arco's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 31k–131k
best case 298k (Terra Invicta)
The Action-Adventure genre

6 of your 8 similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 31k–131k copies
≈ $242k–$1.0M after Steam's cut
from ~2k reviews
Best case
≈ 227k–368k copies
Terra Invicta · ≈ $2.5M–$6.7M after Steam's cut
The genre you'd be entering
The launch
The games that made it here had roughly 38 to 3k reviews in their first month.
Your set
Your set clusters on Action-Adventure (4 of 8) and Story Rich (3 of 8).
The winners
Winners here lead with Simulation + Grand Strategy, priced around $40.
The era
The games you compared span 2018 to 2026, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

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Sizing up your own game? See what its genre can realistically do before you build it.