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How many copies did Everhood 2 sell?

Estimated copies sold
≈ 59k–97k
$327k–$878k after Steam's cut $594k–$1.4M before Steam's cut
from 2k reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Everhood 2 and predicted how it would do from its 8 similar games. Every figure here, including Everhood 2's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 302k–2.4M
best case 10.7M (Hotline Miami)
Games like Everhood 2

A typical game among these

≈ 302k–2.4M copies

≈ $2.1M–$5.2M after Steam's cut

from ~15k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

No genre covers most of these similar games. The closest is Music (4 of 8), so its genre is hard to place.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Hotline Miami at ≈ 8.1M–13.2M copies, ≈ $22.3M–$60.0M after Steam's cut.

What their first month looked like
About half the games that made it here had over 1k reviews in their first month; the range was 358 to 7k.
The genre you'd be entering
These games
The similar games share Music (4 of 8) and Story Rich (3 of 8).
The winners
Winners here lead with Violent + Top-Down, priced around $10.
When they shipped
The similar games span 2012 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Super Hexagon
2012
Est. copies
≈ 1.6M–2.6M
1.7x vs typical
SteamSpy 1M–2M
Est. revenue
$1.3M–$3.5M after Steam's cut $2.4M–$5.4M before Steam's cut
$2.99
25k reviews
Overwhelmingly Positive
DifficultGreat Soundtrack
A Dance of Fire and Ice
2019
Est. copies
≈ 2.4M–3.9M
5.7x vs typical
SteamSpy 2M–5M
Est. revenue
$4.0M–$10.7M after Steam's cut $7.2M–$16.5M before Steam's cut
$5.99
84k reviews
Very Positive
RhythmMusic
Everhood
2021
Est. copies
≈ 348k–566k
SteamSpy 200k–500k
Est. revenue
$957k–$2.6M after Steam's cut $1.7M–$4.0M before Steam's cut
$9.99
14k reviews
Overwhelmingly Positive
Great SoundtrackMusic
In Sound Mind
2021
Est. copies
≈ 174k–283k
SteamSpy 500k–1M
Est. revenue
$1.2M–$3.2M after Steam's cut $2.2M–$4.9M before Steam's cut
$24.99
7k reviews
Very Positive
Tetris® Effect: Connected
2021
Est. copies
≈ 224k–364k
SteamSpy 500k–1M
Est. revenue
$2.5M–$6.6M after Steam's cut $4.5M–$10.2M before Steam's cut
$39.99
9k reviews
Very Positive
PuzzleFamily Friendly
Hotline Miami
2012
Est. copies
≈ 8.1M–13.2M
8.7x vs typical
SteamSpy 2M–5M
Est. revenue
$22.3M–$60.0M after Steam's cut $40.6M–$92.3M before Steam's cut
$9.99
128k reviews
Overwhelmingly Positive
Great SoundtrackViolent
Retrowave
2022
Est. copies
≈ 383k–622k
SteamSpy 200k–500k
Est. revenue
$315k–$846k after Steam's cut $572k–$1.3M before Steam's cut
$2.99
15k reviews
Overwhelmingly Positive
Racing1980s
Samorost 3
2016
Est. copies
≈ 232k–377k
SteamSpy 500k–1M
Est. revenue
$1.3M–$3.4M after Steam's cut $2.3M–$5.3M before Steam's cut
$19.99
6k reviews
Very Positive
Point & ClickHand-drawn

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