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How many copies did Everhood 2 sell?

Estimated copies sold
≈ 57k–92k
$312k–$840k after Steam's cut $568k–$1.3M before the cut
from 2k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Everhood 2 out and predicted the genre from its 8 similar games. Every figure here, including Everhood 2's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 290k–2.1M
best case 8.6M (Hotline Miami)
The Music genre

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 290k–2.1M copies
≈ $1.9M–$5.2M after Steam's cut
from ~15k reviews
Best case
≈ 6.6M–10.7M copies
Hotline Miami · ≈ $18.0M–$48.4M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Music (4 of 8) and Story Rich (3 of 8).
The winners
Winners here lead with Violent + Top-Down, priced around $10.
The era
The games you compared span 2012 to 2022, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Super Hexagon
2012
Est. copies
≈ 1.3M–2.1M
1.7x vs typical
SteamSpy 1M–2M
Est. revenue
$1.1M–$2.9M after Steam's cut $1.9M–$4.4M before the cut
$2.99
25k reviews
Overwhelmingly Positive
DifficultGreat Soundtrack
A Dance of Fire and Ice
2019
Est. copies
≈ 2.4M–3.8M
5.6x vs typical
SteamSpy 2M–5M
Est. revenue
$3.9M–$10.5M after Steam's cut $7.1M–$16.1M before the cut
$5.99
82k reviews
Very Positive
RhythmMusic
Everhood
2021
Est. copies
≈ 347k–564k
SteamSpy 200k–500k
Est. revenue
$953k–$2.6M after Steam's cut $1.7M–$3.9M before the cut
$9.99
14k reviews
Overwhelmingly Positive
Great SoundtrackMusic
In Sound Mind
2021
Est. copies
≈ 170k–277k
SteamSpy 500k–1M
Est. revenue
$1.6M–$4.4M after Steam's cut $3.0M–$6.8M before the cut
$34.99
7k reviews
Very Positive
Tetris® Effect: Connected
2021
Est. copies
≈ 221k–360k
SteamSpy 500k–1M
Est. revenue
$2.4M–$6.5M after Steam's cut $4.4M–$10.1M before the cut
$39.99
9k reviews
Very Positive
PuzzleFamily Friendly
Hotline Miami
2012
Est. copies
≈ 6.6M–10.7M
8.6x vs typical
SteamSpy 2M–5M
Est. revenue
$18.0M–$48.4M after Steam's cut $32.8M–$74.5M before the cut
$9.99
126k reviews
Overwhelmingly Positive
Great SoundtrackViolent
Retrowave
2022
Est. copies
≈ 369k–599k
SteamSpy 200k–500k
Est. revenue
$303k–$815k after Steam's cut $551k–$1.3M before the cut
$2.99
15k reviews
Overwhelmingly Positive
Racing1980s
Samorost 3
2016
Est. copies
≈ 220k–358k
SteamSpy 500k–1M
Est. revenue
$1.2M–$3.3M after Steam's cut $2.2M–$5.0M before the cut
$19.99
6k reviews
Very Positive
Point & ClickHand-drawn

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