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How many copies did Dragon Mine sell?

Estimated copies sold
≈ 720–1k
$592–$2k after Steam's cut $1k–$2k before the cut
from 30 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Dragon Mine out and predicted the genre from its 8 similar games. Every figure here, including Dragon Mine's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 79k–337k
best case 5.8M (Celeste)

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 79k–337k copies
≈ $437k–$764k after Steam's cut
from ~3k reviews
Best case
≈ 4.4M–7.2M copies
Celeste · ≈ $24.2M–$65.1M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
The launch
The games that made it here had roughly 205 to 1k reviews in their first month.
Your set
Your set clusters on Platformer (7 of 8) and Precision Platformer (5 of 8).
The winners
Winners here lead with Precision Platformer + Platformer, priced around $20. The breakout hits carry Female Protagonist + Pixel Graphics + Great Soundtrack; a typical game here doesn't.
The era
The games you compared span 2012 to 2022, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Celeste
2018
Est. copies
≈ 4.4M–7.2M
44x vs typical
SteamSpy 2M–5M
Est. revenue
$24.2M–$65.1M after Steam's cut $44.0M–$100.1M before the cut
$19.99
145k reviews
Overwhelmingly Positive
Will You Snail?
2022
Est. copies
≈ 68k–110k
SteamSpy 100k–200k
Est. revenue
$205k–$550k after Steam's cut $372k–$846k before the cut
$10.99
3k reviews
Overwhelmingly Positive
Artificial IntelligencePrecision Platformer
Deepest Sword
2021
Est. copies
≈ 270k–438k
3.3x vs typical
SteamSpy 500k–1M
Est. revenue
Free
Free
11k reviews
Very Positive
Pixel Graphics2D Platformer
140
2013
Est. copies
≈ 244k–396k
SteamSpy 200k–500k
Est. revenue
$335k–$900k after Steam's cut $609k–$1.4M before the cut
$4.99
5k reviews
Very Positive
PlatformerIndie
10 Second Ninja X
2016
Est. copies
≈ 132k–215k
SteamSpy 500k–1M
Est. revenue
$363k–$976k after Steam's cut $660k–$1.5M before the cut
$9.99
3k reviews
Mostly Positive
ActionIndie
Oik 2
2017
Est. copies
≈ 48k–78k
SteamSpy 20k–50k
Est. revenue
$13k–$35k after Steam's cut $24k–$54k before the cut
$0.99
1k reviews
Very Positive
MinimalistPhysics
Aeterna Noctis
2021
Est. copies
≈ 52k–85k
SteamSpy 100k–200k
Est. revenue
$431k–$1.2M after Steam's cut $784k–$1.8M before the cut
$29.99
2k reviews
Mostly Positive
MetroidvaniaDifficult
Thomas Was Alone
2012
Est. copies
≈ 487k–792k
2.8x vs typical
SteamSpy 500k–1M
Est. revenue
$1.3M–$3.6M after Steam's cut $2.4M–$5.5M before the cut
$9.99
9k reviews
Very Positive
PlatformerNarration

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