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How many copies did Morse vs. Horse sell?

Estimated copies sold
≈ 273–443
$375–$1k after Steam's cut $681–$2k before Steam's cut
from 11 reviews (Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Morse vs. Horse and predicted how it would do from its 8 similar games. Every figure here, including Morse vs. Horse's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 41k–71k
best case 240k (112 Operator)
Games like Morse vs. Horse

A typical game among these

≈ 41k–71k copies

≈ $255k–$493k after Steam's cut

from ~2k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

6 of the 8 similar games are hits.

Best case: 112 Operator at ≈ 183k–297k copies, ≈ $1.3M–$3.4M after Steam's cut.

What their first month looked like
About half the games that made it here had over 212 reviews in their first month; the range was 1 to 780.
The genre you'd be entering
These games
The similar games share Time Management (8 of 8) and Education (6 of 8).
The winners
Winners here lead with Simulation + Realistic, priced around $25.
When they shipped
None of the similar games shipped in the last two years; the newest is from 2023. That says more about which games were found than about the market.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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1.5x vs typical
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4.5x vs typical
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Sizing up your own game? See how many copies games in its genre usually sell before you build it.