Sign in
wishvane

How many copies did Hack, Slash, Loot sell?

Estimated copies sold
≈ 48k–77k
$78k–$211k after Steam's cut $143k–$325k before Steam's cut
from 754 reviews (Mixed)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Hack, Slash, Loot and predicted how it would do from its 8 similar games. Every figure here, including Hack, Slash, Loot's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 87k–342k
best case 619k (Tales of Maj'Eyal)
Games like Hack, Slash, Loot

A typical game among these

≈ 87k–342k copies

≈ $412k–$1.0M after Steam's cut

from ~3k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Tales of Maj'Eyal at ≈ 471k–766k copies, ≈ $906k–$2.4M after Steam's cut.

What their first month looked like
About half the games that made it here had over 939 reviews in their first month; the range was 314 to 1k.
The genre you'd be entering
These games
The similar games share Traditional Roguelike (8 of 8) and Dungeon Crawler (7 of 8).
The winners
Winners here lead with Traditional Roguelike + Rogue-like, priced around $7.
When they shipped
The similar games span 2011 to 2024, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Jupiter Hell
2021
Est. copies
≈ 53k–86k
SteamSpy 50k–100k
Est. revenue
$362k–$973k after Steam's cut $658k–$1.5M before Steam's cut
$24.99
2k reviews
Very Positive
Rogue-likeTurn-Based
ADOM (Ancient Domains Of Mystery)
2015
Est. copies
≈ 79k–128k
SteamSpy 20k–50k
Est. revenue
$325k–$875k after Steam's cut $591k–$1.3M before Steam's cut
$14.99
2k reviews
Very Positive
Traditional RoguelikeCRPG
Cogmind
2017
Est. copies
≈ 70k–113k
SteamSpy 50k–100k
Est. revenue
$479k–$1.3M after Steam's cut $870k–$2.0M before Steam's cut
$24.99
2k reviews
Overwhelmingly Positive
Early AccessTraditional Roguelike
Path of Achra
2024
Est. copies
≈ 81k–131k
SteamSpy 50k–100k
Est. revenue
$222k–$598k after Steam's cut $404k–$920k before Steam's cut
$9.99
3k reviews
Overwhelmingly Positive
Rogue-likeCharacter Customization
One Way Heroics
2014
Est. copies
≈ 233k–378k
1.5x vs typical
SteamSpy 500k–1M
Est. revenue
$223k–$601k after Steam's cut $406k–$924k before Steam's cut
$3.49
4k reviews
Very Positive
Mystery DungeonSide Scroller
Dungeons of Dredmor
2011
Est. copies
≈ 344k–559k
2.0x vs typical
SteamSpy 200k–500k
Est. revenue
$756k–$2.0M after Steam's cut $1.4M–$3.1M before Steam's cut
$7.99
5k reviews
Very Positive
Traditional RoguelikeRogue-like
Tales of Maj'Eyal
2013
Est. copies
≈ 471k–766k
2.7x vs typical
SteamSpy 50k–100k
Est. revenue
$906k–$2.4M after Steam's cut $1.6M–$3.7M before Steam's cut
$6.99
7k reviews
Very Positive
Traditional RoguelikeRogue-like
Shattered Pixel Dungeon
2022
Est. copies
≈ 55k–89k
SteamSpy 200k–500k
Est. revenue
$150k–$404k after Steam's cut $273k–$621k before Steam's cut
$9.99
2k reviews
Overwhelmingly Positive
Traditional RoguelikeDungeon Crawler

Sizing up your own game? See how many copies games in its genre usually sell before you build it.