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How many copies did Beat Slayer sell?

Estimated copies sold
≈ 3k–5k
$17k–$47k after Steam's cut $31k–$72k before Steam's cut
from 127 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Beat Slayer and predicted how it would do from its 8 similar games. Every figure here, including Beat Slayer's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 14k–21k
best case 1.7M (Crypt of the NecroDancer)
Games like Beat Slayer

A typical game among these

≈ 14k–21k copies

≈ $38k–$102k after Steam's cut

from ~444 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

2 of the 8 similar games are hits.

Best case: Crypt of the NecroDancer at ≈ 1.3M–2.1M copies, ≈ $5.3M–$14.3M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 396 reviews in their first month; the range was 233 to 2k.
The genre you'd be entering
These games
The similar games share Rogue-like (6 of 8) and Rhythm (5 of 8).
The winners
Winners here lead with Rhythm + Rogue-like, priced around $17. The breakout hits carry Indie + FPS + Rhythm; a typical game here doesn't.
When they shipped
The similar games span 2014 to 2024, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Rhythm Fighter
2020
Est. copies
≈ 11k–18k
SteamSpy 20k–50k
Est. revenue
$47k–$125k after Steam's cut $85k–$193k before Steam's cut
$14.99
456 reviews
Very Positive
ActionIndie
BPM: BULLETS PER MINUTE
2020
Est. copies
≈ 283k–461k
26x vs typical
SteamSpy 500k–1M
Est. revenue
$1.6M–$4.2M after Steam's cut $2.8M–$6.4M before Steam's cut
$19.99
11k reviews
Very Positive
Desert Of The Dead
2019
Est. copies
≈ 12k–20k
SteamSpy under 20k
Est. revenue
$17k–$46k after Steam's cut $31k–$71k before Steam's cut
$4.99
432 reviews
Mixed
ShooterAction
Beat Blast
2021
Est. copies
≈ 10k–17k
SteamSpy 50k–100k
Est. revenue
$31k–$85k after Steam's cut $57k–$130k before Steam's cut
$10.99
420 reviews
Very Positive
Bullet HellMusic
Slash or Die
2016
Est. copies
≈ 11k–17k
SteamSpy 50k–100k
Est. revenue
$15k–$39k after Steam's cut $27k–$60k before Steam's cut
$4.99
256 reviews
Very Positive
Souls-likeHack and Slash
Beat Hazard 3
2024
Est. copies
≈ 17k–27k
1.5x vs typical
SteamSpy 20k–50k
Est. revenue
$93k–$249k after Steam's cut $169k–$383k before Steam's cut
$19.99
680 reviews
Very Positive
RhythmMusic-Based Procedural Generation
Crypt of the NecroDancer
2015
Est. copies
≈ 1.3M–2.1M
60x vs typical
SteamSpy 1M–2M
Est. revenue
$5.3M–$14.3M after Steam's cut $9.7M–$22.1M before Steam's cut
$14.99
27k reviews
Overwhelmingly Positive
RhythmFemale Protagonist
Deep Dungeons of Doom
2014
Est. copies
≈ 43k–69k
1.7x vs typical
SteamSpy 200k–500k
Est. revenue
$58k–$157k after Steam's cut $106k–$242k before Steam's cut
$4.99
761 reviews
Mostly Positive
RPGCasual

Sizing up your own game? See how many copies games in its genre usually sell before you build it.