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wishvane

How many copies did Quest Master sell?

Estimated copies sold
≈ 9k–15k
$51k–$137k after Steam's cut $93k–$211k before the cut
from 386 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Quest Master out and predicted the genre from its 8 similar games. Every figure here, including Quest Master's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 23k–41k
best case 102k (BROKE PROTOCOL)
The Action-Adventure genre

5 of your 8 similar games are hits. A niche genre: plan for a small audience.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 23k–41k copies
≈ $73k–$145k after Steam's cut
from ~1k reviews
Best case
≈ 78k–126k copies
BROKE PROTOCOL
A breakout hit, far above a typical game.
The genre you'd be entering
The launch
The games that made it here had roughly 54 to 3k reviews in their first month.
Your set
Your set clusters on Action-Adventure (5 of 8) and Level Editor (4 of 8).
The winners
Winners here lead with Level Editor, priced around $6. The breakout hits carry Level Editor + FPS + Moddable; a typical game here doesn't.
The era
Only 2 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

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SteamSpy 20k–50k
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Early AccessRPG
Super Dungeon Maker
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ColorfulChoose Your Own Adventure
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$9.99
992 reviews
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Co-opOnline Co-Op
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3.1x vs typical
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SandboxOpen World
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ActionAction-Adventure
I wanna be the Creator
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Est. copies
≈ 86k–140k
2.8x vs typical
SteamSpy 200k–500k
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Overwhelmingly Positive
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Sizing up your own game? See what its genre can realistically do before you build it.