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How many copies did Quest Master sell?

Estimated copies sold
≈ 10k–16k
$53k–$144k after Steam's cut $97k–$221k before Steam's cut
from 392 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Quest Master and predicted how it would do from its 8 similar games. Every figure here, including Quest Master's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 33k–61k
best case 106k (BROKE PROTOCOL)
Games like Quest Master

A typical game among these

≈ 33k–61k copies

≈ $89k–$234k after Steam's cut

from ~1k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

6 of the 8 similar games are hits.

Best case: BROKE PROTOCOL at ≈ 80k–131k copies.

What their first month looked like
About half the games that made it here had over 615 reviews in their first month; the range was 54 to 3k.
The genre you'd be entering
These games
The similar games share Action-Adventure (5 of 8) and Level Editor (4 of 8).
The winners
Winners here lead with Sandbox + Open World.
When they shipped
Only 2 of the 8 similar games shipped in the last two years. That says more about which games were found than about the market.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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SteamSpy 20k–50k
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Bloody Trapland 2: Curiosity
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Co-opOnline Co-Op
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2.6x vs typical
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SandboxOpen World
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ActionAction-Adventure
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Est. copies
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2.4x vs typical
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Top-Down ShooterAction-Adventure

Sizing up your own game? See how many copies games in its genre usually sell before you build it.