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wishvane

How many copies did Skinny & Franko: Fists of Violence sell?

Estimated copies sold
≈ 5k–7k
$24k–$64k after Steam's cut $43k–$99k before the cut
from 190 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Skinny & Franko: Fists of Violence out and predicted the genre from its 8 similar games. Every figure here, including Skinny & Franko: Fists of Violence's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 56k–257k
best case 558k (Sanfu)
The Exploration genre

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 56k–257k copies
≈ $444k–$1.8M after Steam's cut
from ~2k reviews
Best case
≈ 425k–691k copies
Sanfu · ≈ $1.3M–$3.5M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Exploration (3 of 8) and Puzzle (3 of 8).
The winners
Winners here lead with Mystery + Drama, priced around $11.
The era
The games you compared span 2010 to 2024, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

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FantasyMetroidvania

Sizing up your own game? See what its genre can realistically do before you build it.