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How many copies did Kitchen Crisis sell?

Estimated copies sold
≈ 8k–13k
$32k–$85k after Steam's cut $58k–$131k before the cut
from 321 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Kitchen Crisis out and predicted the genre from its 8 similar games. Every figure here, including Kitchen Crisis's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 375k–986k
best case 2.5M (Minion Masters)
The Base-Building genre

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 375k–986k copies
≈ $1.1M–$2.8M after Steam's cut
from ~14k reviews
Best case
≈ 1.9M–3.1M copies
Minion Masters
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Base-Building (3 of 8) and Simulation (3 of 8).
The winners
Winners here lead with Trading Card Game + Turn-Based Tactics. The breakout hits carry PvE + Trading Card Game + Stylized; a typical game here doesn't.
The era
The games you compared span 2014 to 2022, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

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Kingdom: Classic
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Free to PlayStrategy
Garfield Kart
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Cult ClassicCombat Racing
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WargameVikings
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2019
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≈ 1.9M–3.1M
4.7x vs typical
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PvETrading Card Game
Mountain
2014
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≈ 847k–1.4M
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$0.99
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SimulationIndie
Rogue Tower
2022
Est. copies
≈ 142k–230k
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Tower DefenseStrategy
Ratropolis
2020
Est. copies
≈ 145k–236k
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Sizing up your own game? See what its genre can realistically do before you build it.