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How many copies did Amanda the Adventurer sell?

Estimated copies sold
≈ 174k–282k
$429k–$1.2M after Steam's cut $781k–$1.8M before the cut
from 7k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Amanda the Adventurer out and predicted the genre from its 8 similar games. Every figure here, including Amanda the Adventurer's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 3.8M–4.7M
best case 18.9M (Half-Life 2)

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 3.8M–4.7M copies
≈ $14.7M–$36.5M after Steam's cut
from ~124k reviews
Best case
≈ 14.4M–23.4M copies
Half-Life 2 · ≈ $39.5M–$106.2M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Horror (6 of 8) and First-Person (5 of 8).
The winners
Winners here lead with FPS + Sci-fi, priced around $10. The breakout hits carry FPS + Action + Sci-fi; a typical game here doesn't.
The era
The games you compared span 2004 to 2024, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

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SteamSpy 5M–10M
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≈ 4.3M–6.9M
SteamSpy 2M–5M
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≈ 2.2M–3.5M
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$6.0M–$16.1M after Steam's cut $10.9M–$24.8M before the cut
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88k reviews
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≈ 2.8M–4.5M
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$19.1M–$51.3M after Steam's cut $34.7M–$79.0M before the cut
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ExplorationSpace
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Est. copies
≈ 14.4M–23.4M
2.2x vs typical
SteamSpy 10M–20M
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$39.5M–$106.2M after Steam's cut $71.8M–$163.4M before the cut
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Est. copies
≈ 3.4M–5.5M
SteamSpy 1M–2M
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Inscryption
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Est. copies
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SteamSpy 2M–5M
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$19.99
147k reviews
Overwhelmingly Positive
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