Sign in
wishvane

How many copies did Amanda the Adventurer sell?

Estimated copies sold
≈ 180k–293k
$446k–$1.2M after Steam's cut $810k–$1.8M before the cut
from 7k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Amanda the Adventurer out and predicted the genre from its 8 similar games. Every figure here, including Amanda the Adventurer's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 3.8M–4.7M
best case 23.2M (Half-Life 2)
Games like Amanda the Adventurer

The middle of these games

≈ 3.8M–4.7M copies

≈ $15.0M–$36.4M after Steam's cut

from ~127k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Half-Life 2 at ≈ 17.6M–28.7M copies, ≈ $48.5M–$130.3M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 10k reviews in their first month; the spread ran 3k to 64k.
The genre you'd be entering
Your set
Your set clusters on Horror (6 of 8) and First-Person (5 of 8).
The winners
Winners here lead with FPS + Sci-fi, priced around $10. The breakout hits carry FPS + Action + Sci-fi; a typical game here doesn't.
The era
The games you compared span 2004 to 2024, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Poppy Playtime
2021
Est. copies
≈ 3.5M–5.7M
SteamSpy 5M–10M
Est. revenue
Free
Free
142k reviews
Very Positive
HorrorFree to Play
Resident Evil 7 Biohazard
2017
Est. copies
≈ 4.4M–7.1M
SteamSpy 2M–5M
Est. revenue
$23.9M–$64.4M after Steam's cut $43.5M–$99.0M before the cut
$19.99
127k reviews
Overwhelmingly Positive
Buckshot Roulette
2024
Est. copies
≈ 3.1M–5.1M
SteamSpy 2M–5M
Est. revenue
$2.6M–$6.9M after Steam's cut $4.7M–$10.6M before the cut
$2.99
126k reviews
Overwhelmingly Positive
MultiplayerDark
DEVOUR
2021
Est. copies
≈ 2.2M–3.6M
SteamSpy 2M–5M
Est. revenue
$6.0M–$16.1M after Steam's cut $10.9M–$24.8M before the cut
$9.99
88k reviews
Very Positive
HorrorOnline Co-Op
Outer Wilds
2020
Est. copies
≈ 2.7M–4.3M
SteamSpy 1M–2M
Est. revenue
$18.3M–$49.2M after Steam's cut $33.3M–$75.7M before the cut
$24.99
107k reviews
Overwhelmingly Positive
ExplorationSpace
Half-Life 2
2004
Est. copies
≈ 17.6M–28.7M
2.2x vs typical
SteamSpy 10M–20M
Est. revenue
$48.5M–$130.3M after Steam's cut $88.1M–$200.5M before the cut
$9.99
279k reviews
Overwhelmingly Positive
FPSAction
MiSide
2024
Est. copies
≈ 3.5M–5.7M
SteamSpy 1M–2M
Est. revenue
$14.5M–$39.1M after Steam's cut $26.4M–$60.1M before the cut
$14.99
142k reviews
Overwhelmingly Positive
Inscryption
2021
Est. copies
≈ 3.7M–6.0M
SteamSpy 2M–5M
Est. revenue
$20.2M–$54.4M after Steam's cut $36.8M–$83.7M before the cut
$19.99
148k reviews
Overwhelmingly Positive
Card BattlerCard Game

Sizing up your own game? See what its genre can realistically do before you build it.