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How many copies did Coin Pusher Casino sell?

Estimated copies sold
≈ 24k–39k
$83k–$222k after Steam's cut $150k–$342k before the cut
from 1k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Coin Pusher Casino out and predicted the genre from its 8 similar games. Every figure here, including Coin Pusher Casino's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 3.9M–6.4M
best case 24.7M (BeamNG.drive)
The Open World genre

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 3.9M–6.4M copies
≈ $23.9M–$58.2M after Steam's cut
from ~92k reviews
Best case
≈ 18.8M–30.6M copies
BeamNG.drive · ≈ $129.2M–$347.5M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Open World (3 of 8) and Physics (3 of 8).
The winners
Winners here lead with Simulation + Driving, priced around $25.
The era
The games you compared span 2014 to 2024, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

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1.7x vs typical
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RacingMultiplayer
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SimulationDriving
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SimulationFunny
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$16.99
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Overwhelmingly Positive
RacingPhysics

Sizing up your own game? See what its genre can realistically do before you build it.