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How many copies did Ship Graveyard Simulator 2 sell?

Estimated copies sold
≈ 103k–168k
$710k–$1.9M after Steam's cut $1.3M–$2.9M before Steam's cut
from 4k reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Ship Graveyard Simulator 2 and predicted how it would do from its 8 similar games. Every figure here, including Ship Graveyard Simulator 2's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 285k–1.3M
best case 27.0M (BeamNG.drive)
Games like Ship Graveyard Simulator 2

A typical game among these

≈ 285k–1.3M copies

≈ $1.4M–$14.1M after Steam's cut

from ~16k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: BeamNG.drive at ≈ 20.5M–33.4M copies, ≈ $141.2M–$379.6M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 3k reviews in their first month; the range was 411 to 12k.
The genre you'd be entering
These games
The similar games share Physics (8 of 8) and Sandbox (6 of 8).
The winners
Winners here lead with Simulation + Driving, priced around $25. The breakout hits carry Realistic + Driving + Destruction; a typical game here doesn't.
When they shipped
The similar games span 2014 to 2025, and 2 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Flashing Lights - Police, Firefighting, Emergency Services (EMS) Simulator
2023
Est. copies
≈ 464k–755k
SteamSpy 500k–1M
Est. revenue
$3.2M–$8.6M after Steam's cut $5.8M–$13.2M before Steam's cut
$24.99
19k reviews
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AdventureDriving
BeamNG.drive
2015
Est. copies
≈ 20.5M–33.4M
26x vs typical
SteamSpy 5M–10M
Est. revenue
$141.2M–$379.6M after Steam's cut $256.7M–$584.0M before Steam's cut
$24.99
421k reviews
Overwhelmingly Positive
SimulationDriving
Universe Sandbox
2015
Est. copies
≈ 1.6M–2.6M
2.0x vs typical
SteamSpy 1M–2M
Est. revenue
$13.0M–$35.0M after Steam's cut $23.6M–$53.8M before Steam's cut
$29.99
32k reviews
Overwhelmingly Positive
SandboxSpace
DEEEER Simulator: Your Average Everyday Deer Game
2021
Est. copies
≈ 120k–194k
SteamSpy 100k–200k
Est. revenue
$493k–$1.3M after Steam's cut $896k–$2.0M before Steam's cut
$14.99
5k reviews
Very Positive
ExplorationSandbox
Goat Simulator
2014
Est. copies
≈ 3.9M–6.4M
4.3x vs typical
SteamSpy 2M–5M
Est. revenue
$10.8M–$29.1M after Steam's cut $19.7M–$44.7M before Steam's cut
$9.99
70k reviews
Very Positive
SimulationFunny
RoadCraft
2025
Est. copies
≈ 407k–661k
SteamSpy 200k–500k
Est. revenue
$4.5M–$12.0M after Steam's cut $8.1M–$18.5M before Steam's cut
$39.99
16k reviews
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SimulationBuilding
Fireworks Mania - An Explosive Simulator
2020
Est. copies
≈ 197k–320k
SteamSpy 500k–1M
Est. revenue
$812k–$2.2M after Steam's cut $1.5M–$3.4M before Steam's cut
$14.99
8k reviews
Overwhelmingly Positive
SandboxMultiplayer
Aviassembly
2025
Est. copies
≈ 237k–386k
SteamSpy 100k–200k
Est. revenue
$652k–$1.8M after Steam's cut $1.2M–$2.7M before Steam's cut
$9.99
10k reviews
Overwhelmingly Positive
Early AccessFlight

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