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How many copies did Midnight Heist sell?

Estimated copies sold
≈ 13k–21k
$36k–$97k after Steam's cut $65k–$149k before Steam's cut
from 527 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Midnight Heist and predicted how it would do from its 8 similar games. Every figure here, including Midnight Heist's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 1.2M–1.7M
best case 12.1M (DOOM)
Games like Midnight Heist

A typical game among these

≈ 1.2M–1.7M copies

≈ $8.1M–$19.7M after Steam's cut

from ~29k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

7 of the 8 similar games are hits.

No genre covers most of these similar games. The closest is First-Person (4 of 8), so its genre is hard to place.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: DOOM at ≈ 9.2M–15.0M copies, ≈ $50.7M–$136.4M after Steam's cut. It is a breakout hit, far above a typical game.

The genre you'd be entering
These games
The similar games share First-Person (4 of 8) and Horror (4 of 8).
The winners
Winners here lead with FPS + Gore, priced around $20. The breakout hits carry Shooter + Multiplayer + FPS; a typical game here doesn't.
When they shipped
The similar games span 2014 to 2024, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

DOOM
2016
Est. copies
≈ 9.2M–15.0M
7.8x vs typical
SteamSpy 5M–10M
Est. revenue
$50.7M–$136.4M after Steam's cut $92.3M–$209.9M before Steam's cut
$19.99
222k reviews
Overwhelmingly Positive
FPSGore
Thief
2014
Est. copies
≈ 1.3M–2.2M
SteamSpy 1M–2M
Est. revenue
$7.4M–$19.9M after Steam's cut $13.5M–$30.6M before Steam's cut
$19.99
24k reviews
Mostly Positive
StealthAction
Pony Island
2016
Est. copies
≈ 755k–1.2M
SteamSpy 500k–1M
Est. revenue
$1.0M–$2.8M after Steam's cut $1.9M–$4.3M before Steam's cut
$4.99
18k reviews
Very Positive
PuzzleIndie
Crime Scene Cleaner
2024
Est. copies
≈ 858k–1.4M
SteamSpy 500k–1M
Est. revenue
$7.1M–$19.0M after Steam's cut $12.9M–$29.3M before Steam's cut
$29.99
35k reviews
Overwhelmingly Positive
SimulationCrime
Prey
2017
Est. copies
≈ 1.9M–3.1M
1.9x vs typical
SteamSpy 1M–2M
Est. revenue
$15.5M–$41.8M after Steam's cut $28.2M–$64.2M before Steam's cut
$29.99
55k reviews
Very Positive
Sci-fiImmersive Sim
Hacknet
2015
Est. copies
≈ 1.3M–2.1M
SteamSpy 2M–5M
Est. revenue
$3.5M–$9.4M after Steam's cut $6.4M–$14.5M before Steam's cut
$9.99
26k reviews
Very Positive
HackingSimulation
The Evil Within 2
2017
Est. copies
≈ 1.1M–1.7M
SteamSpy 1M–2M
Est. revenue
$11.7M–$31.6M after Steam's cut $21.4M–$48.6M before Steam's cut
$39.99
31k reviews
Very Positive
SIMULACRA 3
2022
Est. copies
≈ 9k–15k
too small to compare
SteamSpy 50k–100k
Est. revenue
$25k–$67k after Steam's cut $45k–$103k before Steam's cut
$9.99
367 reviews
Mixed
Immersive SimInteractive Fiction

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