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How many copies did Love's Crescendo sell?

Estimated copies sold
≈ 496–806
$681–$2k after Steam's cut $1k–$3k before Steam's cut
from 20 reviews (Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Love's Crescendo and predicted how it would do from its 8 similar games. Every figure here, including Love's Crescendo's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 159k–302k
best case 1.2M (Hi-Fi RUSH)
Games like Love's Crescendo

A typical game among these

≈ 159k–302k copies

≈ $921k–$1.6M after Steam's cut

from ~8k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

No genre covers most of these similar games. The closest is Cozy (4 of 8), so its genre is hard to place.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Hi-Fi RUSH at ≈ 893k–1.5M copies, ≈ $7.4M–$19.8M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 1k reviews in their first month; the range was 333 to 11k.
The genre you'd be entering
These games
The similar games share Cozy (4 of 8) and Music (3 of 8).
The winners
Winners here lead with Rhythm + Hack and Slash, priced around $30. The breakout hits carry Hack and Slash + Singleplayer + Cartoony; a typical game here doesn't.
When they shipped
None of the similar games shipped in the last two years; the newest is from 2023. That says more about which games were found than about the market.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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4.7x vs typical
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