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How many copies did Super Psycho Baseball sell?

Estimated copies sold
≈ 6k–10k
$8k–$22k after Steam's cut $15k–$34k before the cut
from 247 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Super Psycho Baseball out and predicted the genre from its 8 similar games. Every figure here, including Super Psycho Baseball's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 489k–880k
best case 2.4M (UNO)
The Racing genre

6 of your 8 similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 489k–880k copies
≈ $2.2M–$8.6M after Steam's cut
from ~14k reviews
Best case
≈ 1.9M–3.0M copies
UNO · ≈ $5.1M–$13.7M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Racing (3 of 8) and Beat 'em up (2 of 8).
The winners
Winners here lead with Card Game + Tabletop, priced around $10.
The era
The games you compared span 2015 to 2025, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

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Action RoguelikeShoot 'Em Up
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SportsRacing

Sizing up your own game? See what its genre can realistically do before you build it.