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How many copies did Penny Larceny: Gig Economy Supervillain sell?

Estimated copies sold
≈ 3k–5k
$10k–$27k after Steam's cut $18k–$42k before Steam's cut
from 123 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Penny Larceny: Gig Economy Supervillain and predicted how it would do from its 8 similar games. Every figure here, including Penny Larceny: Gig Economy Supervillain's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 18k–66k
best case 108k (Monster Prom 3: Monster Roadtrip)
Games like Penny Larceny: Gig Economy Supervillain

A typical game among these

≈ 18k–66k copies

≈ $118k–$364k after Steam's cut

from ~2k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

5 of the 8 similar games are hits.

Best case: Monster Prom 3: Monster Roadtrip at ≈ 82k–134k copies, ≈ $271k–$729k after Steam's cut.

What their first month looked like
About half the games that made it here had over 208 reviews in their first month; the range was 16 to 1k.
The genre you'd be entering
These games
The similar games share LGBTQ+ (8 of 8) and Visual Novel (8 of 8).
The winners
Winners here lead with Visual Novel + LGBTQ+, priced around $12.
When they shipped
Only 2 of the 8 similar games shipped in the last two years. That says more about which games were found than about the market.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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LGBTQ+Choices Matter

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