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How many copies did Train Valley World sell?

Estimated copies sold
≈ 7k–12k
$41k–$111k after Steam's cut $75k–$170k before Steam's cut
from 302 reviews (Mixed)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Train Valley World and predicted how it would do from its 8 similar games. Every figure here, including Train Valley World's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 106k–417k
best case 1.2M (Transport Fever 2)
Games like Train Valley World

A typical game among these

≈ 106k–417k copies

≈ $797k–$3.7M after Steam's cut

from ~4k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Transport Fever 2 at ≈ 950k–1.5M copies, ≈ $10.4M–$28.1M after Steam's cut.

What their first month looked like
About half the games that made it here had over 1k reviews in their first month; the range was 302 to 3k.
The genre you'd be entering
These games
The similar games share Trains (8 of 8) and Simulation (6 of 8).
The winners
Winners here lead with Simulation + Management, priced around $40.
When they shipped
The similar games span 2015 to 2025, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Train Valley
2015
Est. copies
≈ 169k–275k
SteamSpy 500k–1M
Est. revenue
$465k–$1.3M after Steam's cut $845k–$1.9M before Steam's cut
$9.99
3k reviews
Very Positive
Replay ValueResource Management
Plan B: Terraform
2025
Est. copies
≈ 91k–148k
SteamSpy 100k–200k
Est. revenue
$400k–$1.1M after Steam's cut $726k–$1.7M before Steam's cut
$15.99
4k reviews
Very Positive
Early AccessAutomation
Derail Valley
2019
Est. copies
≈ 283k–460k
2.8x vs typical
SteamSpy 500k–1M
Est. revenue
$3.1M–$8.4M after Steam's cut $5.7M–$12.9M before Steam's cut
$39.99
10k reviews
Overwhelmingly Positive
Early AccessTrains
Railway Empire 2
2023
Est. copies
≈ 67k–108k
SteamSpy 100k–200k
Est. revenue
$915k–$2.5M after Steam's cut $1.7M–$3.8M before Steam's cut
$49.99
3k reviews
Mostly Positive
SimulationStrategy
Mashinky
2018
Est. copies
≈ 86k–139k
SteamSpy 200k–500k
Est. revenue
$590k–$1.6M after Steam's cut $1.1M–$2.4M before Steam's cut
$24.99
3k reviews
Very Positive
Early AccessStrategy
Railbound
2022
Est. copies
≈ 48k–78k
SteamSpy 100k–200k
Est. revenue
$172k–$463k after Steam's cut $313k–$712k before Steam's cut
$12.99
2k reviews
Very Positive
WholesomeTrains
OpenTTD
2021
Est. copies
≈ 422k–686k
4.8x vs typical
SteamSpy 1M–2M
Est. revenue
Free
Free
17k reviews
Very Positive
SimulationBuilding
Transport Fever 2
2019
Est. copies
≈ 950k–1.5M
9.3x vs typical
SteamSpy 1M–2M
Est. revenue
$10.4M–$28.1M after Steam's cut $19.0M–$43.2M before Steam's cut
$39.99
33k reviews
Very Positive
SimulationStrategy

Sizing up your own game? See how many copies games in its genre usually sell before you build it.