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wishvane

How many copies did I Expect You To Die 3: Cog in the Machine sell?

Estimated copies sold
≈ 15k–25k
$104k–$279k after Steam's cut $189k–$430k before the cut
from 630 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left I Expect You To Die 3: Cog in the Machine out and predicted the genre from its 8 similar games. Every figure here, including I Expect You To Die 3: Cog in the Machine's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 867k–1.2M
best case 1.2M (Car Mechanic Simulator 2021)
The Sandbox genre

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 867k–1.2M copies
≈ $4.6M–$10.7M after Steam's cut
from ~19k reviews
Best case
≈ 939k–1.5M copies
Car Mechanic Simulator 2021 · ≈ $6.5M–$17.3M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Sandbox (4 of 8) and Simulation (4 of 8).
The winners
Winners here lead with Simulation + Automobile Sim, priced around $25.
The era
The games you compared span 2013 to 2022, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Mountain
2014
Est. copies
≈ 847k–1.4M
SteamSpy 500k–1M
Est. revenue
$231k–$620k after Steam's cut $419k–$954k before the cut
$0.99
16k reviews
Very Positive
SimulationIndie
The Lab
2016
Est. copies
≈ 266k–432k
too small to compare
SteamSpy 1M–2M
Est. revenue
Free
Free
7k reviews
Very Positive
Free to PlayVR
Surgeon Simulator
2013
Est. copies
≈ 877k–1.4M
SteamSpy 1M–2M
Est. revenue
$2.4M–$6.5M after Steam's cut $4.4M–$10.0M before the cut
$9.99
17k reviews
Very Positive
SimulationFunny
Escape Simulator
2021
Est. copies
≈ 477k–775k
SteamSpy 1M–2M
Est. revenue
$2.6M–$7.0M after Steam's cut $4.8M–$10.8M before the cut
$19.99
19k reviews
Very Positive
Keep Talking and Nobody Explodes
2015
Est. copies
≈ 789k–1.3M
SteamSpy 1M–2M
Est. revenue
$3.3M–$8.7M after Steam's cut $5.9M–$13.5M before the cut
$14.99
17k reviews
Overwhelmingly Positive
Co-opLocal Multiplayer
Hardspace: Shipbreaker
2022
Est. copies
≈ 532k–865k
SteamSpy 1M–2M
Est. revenue
$5.1M–$13.8M after Steam's cut $9.3M–$21.2M before the cut
$34.99
22k reviews
Very Positive
SpaceSci-fi
Car Mechanic Simulator 2021
2021
Est. copies
≈ 939k–1.5M
2.0x vs typical
SteamSpy 1M–2M
Est. revenue
$6.5M–$17.3M after Steam's cut $11.7M–$26.7M before the cut
$24.99
38k reviews
Overwhelmingly Positive
SimulationAutomobile Sim
BONEWORKS
2019
Est. copies
≈ 1.0M–1.7M
1.9x vs typical
SteamSpy 1M–2M
Est. revenue
$8.6M–$23.2M after Steam's cut $15.7M–$35.7M before the cut
$29.99
36k reviews
Very Positive
VRPhysics

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