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How many copies did Bee Island sell?

Estimated copies sold
≈ 42k–69k
$117k–$314k after Steam's cut $212k–$483k before Steam's cut
from 2k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Bee Island and predicted how it would do from its 8 similar games. Every figure here, including Bee Island's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 350k–611k
best case 813k (The Riftbreaker)
Games like Bee Island

A typical game among these

≈ 350k–611k copies

≈ $2.0M–$4.3M after Steam's cut

from ~11k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: The Riftbreaker at ≈ 619k–1.0M copies, ≈ $5.1M–$13.7M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 7k reviews in their first month; the range was 5k to 10k.
The genre you'd be entering
These games
The similar games share Base-Building (5 of 8) and Tower Defense (5 of 8).
The winners
Winners here lead with Base-Building, priced around $30. The breakout hits carry Free to Play + Strategy + Base-Building; a typical game here doesn't.
When they shipped
The similar games span 2013 to 2024, and 2 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Rise to Ruins
2019
Est. copies
≈ 224k–363k
SteamSpy 200k–500k
Est. revenue
$922k–$2.5M after Steam's cut $1.7M–$3.8M before Steam's cut
$14.99
8k reviews
Very Positive
Kingdom: Classic
2015
Est. copies
≈ 1.1M–1.8M
2.0x vs typical
SteamSpy 2M–5M
Est. revenue
Free
Free
23k reviews
Very Positive
Free to PlayStrategy
Stronghold: Definitive Edition
2023
Est. copies
≈ 258k–419k
SteamSpy 500k–1M
Est. revenue
$1.1M–$2.9M after Steam's cut $1.9M–$4.4M before Steam's cut
$14.99
10k reviews
Very Positive
City BuilderStrategy
The Riftbreaker
2021
Est. copies
≈ 619k–1.0M
2.2x vs typical
SteamSpy 1M–2M
Est. revenue
$5.1M–$13.7M after Steam's cut $9.3M–$21.1M before Steam's cut
$29.99
25k reviews
Very Positive
Base-BuildingTower Defense
Diplomacy is Not an Option
2024
Est. copies
≈ 315k–512k
SteamSpy 200k–500k
Est. revenue
$2.6M–$7.0M after Steam's cut $4.7M–$10.7M before Steam's cut
$29.99
13k reviews
Very Positive
Real-Time with PauseResource Management
Kingdom: New Lands
2016
Est. copies
≈ 516k–839k
SteamSpy 1M–2M
Est. revenue
$2.1M–$5.7M after Steam's cut $3.9M–$8.8M before Steam's cut
$14.99
12k reviews
Very Positive
Stronghold HD (2012)
2013
Est. copies
≈ 661k–1.1M
SteamSpy 200k–500k
Est. revenue
$1.1M–$2.9M after Steam's cut $2.0M–$4.5M before Steam's cut
$5.99
10k reviews
Overwhelmingly Positive
Real Time TacticsCity Builder
Night of the Dead
2024
Est. copies
≈ 295k–479k
SteamSpy 200k–500k
Est. revenue
$2.4M–$6.5M after Steam's cut $4.4M–$10.1M before Steam's cut
$29.99
12k reviews
Mostly Positive
Open World Survival CraftZombies

Sizing up your own game? See how many copies games in its genre usually sell before you build it.